

Reprogram
Kompiler · 2017 · Strategy, Tactical RPG, Turn-Based Tactics, Puzzle Platformer, Strategy RPG
PC
1 user reviews100% · 1
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About Reprogram
Reprogram is a side scrolling tactical game where timing is as important as positioning. You control the characters by assigning commands that will be performed simultaneously during a turn. That way, you'll have to learn the enemy's behaviour and think ahead when creating a strategy.
The story is about four guys trapped inside a truck with a bomb hidden somewhere, they are also being chased by terrorists for a reason they don't know, but fortunately, whoever put them there gave them a marked map and remote controlled robots to help protect themselves. Throughout the game, they will try to find a way to get out of the truck, escape the terrorists, discover who put them there, reach the marked location and deal with each other.
The story is about four guys trapped inside a truck with a bomb hidden somewhere, they are also being chased by terrorists for a reason they don't know, but fortunately, whoever put them there gave them a marked map and remote controlled robots to help protect themselves. Throughout the game, they will try to find a way to get out of the truck, escape the terrorists, discover who put them there, reach the marked location and deal with each other.
Features:
- 90+ different moves unique to each robot
- Lots of items and equipments
- Skippable cutscenes between battles
- Each enemy has its own unique behaviour
- 30+ battles
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
Lucky me gets to write the first review for Reprogram... a game that's been on Steam since 2017, and yet, 5 years later, nobody had bothered to play it enough to review it. Until now... lucky, lucky me. Reprogram is a 2D retro pixel turn based tactical/strategy game that's been slapped together with the godawful GameMaker Studio video game construction kit from Yoyogames. It's unusual in that it's not just an asset flip or a copy+paste from a GameMaker Studio template, but a sincere attempt at making a video game with what is arguably one of the worst tools available for making games. Gameplay is convoluted and the poor quality interface and bad graphics discourage anyone from trying to get into the game. While depth in a video game is welcome, it also needs to be accessible... and every design choice here seems intended to discoruage, frustrate or simply disqualify the game from any consideration by serious gamers. Resolution and controls are locked, and can't be changed or customised to improve the visuals or the control experience. There's not even any working full screen mode, completely unacceptable for 2017, and for today. A choice was made to use obsolete retro pix…7 found this helpful
Reprogram, developed and published by Kompiler, is a logic-driven puzzle game that builds its identity around the idea of manipulating systems rather than directly controlling outcomes. Instead of relying on reflexes or traditional platforming challenges, it asks players to step back, observe patterns, and “rewrite” how elements within each puzzle behave. It’s a concept rooted in abstraction, aiming to engage the player’s analytical thinking more than their mechanical skill. The gameplay centers on interacting with systems that can be altered to produce different results. Each puzzle presents a set of rules or behaviors that govern how objects or processes function, and the player’s role is to figure out how to adjust those rules to reach a solution. This creates a style of play that feels closer to problem-solving in a conceptual space than navigating a physical one. Progress is achieved not by moving faster or reacting more precisely, but by understanding how the pieces fit together and identifying the correct configuration. One of the more interesting aspects of Reprogram is how it introduces its mechanics. Rather than clearly explaining every system, it often relies on the pl…
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