

Monads
Team Monad · 2019 · Indie, Strategy, RPG, Turn-Based Tactics, Turn-Based
PC
Mixed62% · 13
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About Monads
This is a turn-based tactics game with No Grinding, No item. Test your ability and break through 21 prepared stages.
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
NOT RECOMMENDED Ratings 4/10 The game is quite fun, but the English localization is not good at all. Actually many of the conversation scenes feels like they were translated using some sort of Korean/English dictionary lookup. This really breaks the immersion into the game, and cause me to skip many of the lengthy conversations instead of trying to enjoy them. So I would suggest getting a native English speaker or someone with good command of the language to do the English localization instead. Until that is done, I would suggest stopping the lengthy pseudo English conversation, and just keep the user interface translation in English. Anyway, keep up the good work in game development. I have enjoyed your game so far. However, I am probably going to stop playing due to the poor English localization, as it totally destroy the atmosphere and story-line of this game. Hopefully the developers will get a professional localization staff to really translate the game to English.19 found this helpful
The game is quite entertaining, the content is good enough. PROS: Good story, Nice characters. Interesting world. Feels like an Anime fantasy series. CONS: The english localization is awful and the skill variety feels ridiculously complex for the simplicity of the battles. I mean, you got like 985679 skills for each character but you won't ever need them. Just use "the one that kills stuff" with any character and win the game. Also, many of the battle conditions are either not shown or explained correctly so the "kill stuff " is always a valid path. Overall the story and art outweighs, in my humble opinion, everything else. It feels a little "early accessy", but fun.15 found this helpful
No Reviews? That's a shame...well It's a SRPG Puzzle(like) that's fun to play. So play it. Real good. 8.1/1010 found this helpful
Well... this game feels like it has some tidbits of potential greatness, but it has too many significant problems for it to reach that potential. For starters: the localization is among the worst I've seen, to the point that virtually everything is incomprehensible. This applies to the dialogue, the tutorials, and even skill tooltips. Because it's so difficult to understand what skills even do, the game feels awful to play. Maybe it's much better in its native Korean -- I don't know, but all I can say is that the English version is one of the more obtuse games I've played in recent memory. I've reached a roadblock in Chapter 6 and have no idea how to progress. Every battle up until then was extremely easy (even on the hardest difficulty), but Chapter 6 is inexplicably impossible, even on "Beginner" mode. Maybe I'm doing something wrong, but I wouldn't know it, because the game's mechanics are so incredibly obtuse. As another thing: Monads feels more like a puzzle RPG, rather than a true strategy RPG. Characters don't level up, and each mission gives you different characters with different abilities. This will likely be a disappointment to anyone who came into Monads expecting a c…4 found this helpful
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