

Robosynthesis
cocoteam · 2026 · Action-Adventure, 3D Platformer, Robots, Puzzle Platformer, Post-apocalyptic
PC
This game is free to play. Get it on Steam →
Screenshots
About Robosynthesis
Robosynthesis is a 3D Action / Puzzle Platformer, where you control SUNNI – the robot who’s just been re-activated after a new ray of sun cracked through their underground facility.The twist? Your movement, health, and ammo all use precious solar energy. Plan your actions carefully to seek freedom, as every step may be your last.A new discovery lurks behind every corner. Will SUNNI escape the facility... and uncover what happened long ago?
FEATURES
- Roughly 20 to 40 minutes of playtime for a first playthrough.
- 3 large main levels.
- 10 secret data logs to collect.
- Museum with 40+ pieces of concept art, design sketches, and early game screenshots.
- 2 bonus levels referencing other Cocoteam games..?!
- An optional retro pixelation filter.
OUR STORY
Robosynthesis was developed with a core team of five students for Senior Project @ Eastern Michigan University. The game was created from scratch within one semester.What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
Price is one of the two positives about this game, the other one is the graphical style. Aside from those two, I recommend avoiding the game. The idea is interesting but its execution is very unfun and controls are awful. I wanted to finish the game but then I realised I wanted to keep playing just to "beat" the terrible controls and gameplay. At that point, I realised it's better to move on1 found this helpful
why is it goated?
cool short platformer game, only took me 78 mins to finish it and I even took a break to check if there was a guide with the data logs, lowkey fun
I's a free 3 level game. takes an hour to beat, but it's a good time
A nice short and sweet experience 10/10
kinda thought this would be more metroidvania from the trailer, but its really an action puzzle-platformer. its good for what it is, simple and short. i 100%'d it in under an hour, and there's an achievement for beating it under 10 minutes. i had a laugh at reading the data logs, glad to see devs increasingly make fun of AI in their games. whoever's on this small team has my eye, i liked go go beetle roller and i liked this too! the only significant piece of feedback that i had is specifically for the disappearing blocks system. i don't think the movement in this game is precise enough for what those areas require. it felt frustrating missing jumps because i didnt have a precise enough player controller, especially when multiple are stacked on top of each other or the level design wants me to stair case up by shooting them. i think something that could work to improve this is having boxes in the cardinal directions also form blocks, so shooting one gives you a bigger platform to jump to. unsure how that'd interact with some of the puzzles but its what came to my mind in my playing.
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