

S.E.C.U.
Blackridge Entertainment · December 28, 2023 · Roguelite, FPS, Gore, Casual, Demons
Buy S.E.C.U. from Steam at $2.39 — the cheapest of 1 store we compare.
Where to buy S.E.C.U. — official stores
S.E.C.U. price by region
S.E.C.U. costs £1.99 in the United Kingdom, €2.35 in Europe (EUR), $2.39 in the United States, CA$3.11 in Canada, A$3.51 in Australia, NZ$3.59 in New Zealand, $3.99 in Georgia (USD), R$8.19 in Brazil and zł11.00 in Poland right now.
| Region | Best price | Official store | Key shop | Stores |
|---|---|---|---|---|
| £1.99 −60% | £1.99 | — | 1 | |
| €2.35 −60% | €2.35 | — | 1 | |
| $2.39 −60% | $2.39 | — | 1 | |
| CA$3.11 −60% | CA$3.11 | — | 1 | |
| A$3.51 −60% | A$3.51 | — | 1 | |
| NZ$3.59 −60% | NZ$3.59 | — | 1 | |
| $3.99 | $3.99 | — | 1 | |
| R$8.19 −60% | R$8.19 | — | 1 | |
| zł11.00 −60% | zł11.00 | — | 1 |
Each row is a real price from that region's own stores, not a currency conversion, so the figures are not directly comparable. Switch regions in the header to shop the one you buy in.
About S.E.C.U.
• Rougelite Mode (ACT 1-3)
• Arenas Mode (5 Maps)
• 29 Weapons
• 11 Melee Weapons
• Firing Range
• Tutorial
DESCEND TO THE DEMON INFESTED AREAS AND CONQUER THEM

SLAY DEMONS WITH AN ARSENAL OF FIREARMS AND MELEE WEAPONS

BECOME STRONGER WITH PERSISTENT UPGRADES

DIE, RISE, REPEAT

S.E.C.U. — game info
- Platforms
- Windows
- Player modes
- Single-player
- PC Game Pass
- Not included
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
I'd like to say I'll come back to play more but I have a laundry list of complaints - There are some worthless blood crystal upgrades. Stamina regen already outpaces melee usage so there isn't a point in using that currency - Speaking of currency, wtf is the point in letting me collect money during the run just to take it at the end?-- When there was NO OPPORTUNITY TO USE IT IN THE RUN? Made it halfway through the second tier of the desert area my guy, come the ♥♥♥♥ on - Melee range of guardian enemies is both ♥♥♥♥♥♥♥ ♥♥♥♥♥♥♥♥ and not well advertised. How the hell can they hit me with a sword when my own melee range no longer reaches? - No reload while sprinting, it's a ♥♥♥♥♥♥♥ roguelike my guy - stamina and health being at the top sucks. Larger, spread U.Is work in isometric roguelikes and even some third person ones because the players view is already expanded - this is an FPS, it needs to stay tight2 found this helpful
I'll start by saying if you think it looks interesting to get it. I don't think its completely terrible but has some features that hold it back. The animations are decent but a bit rough around the edges just like some gameplay elements. It becomes more difficult by the enemies becoming bullet sponges, which is never a fun way to go abou "difficulty" because it feels like more of a chore than difficult. The enemies are predictable as you can see where they spawn, which isn't too much of a problem, but they also run straight at you, it would be much better if they would try to dodge your attacks and attempt to flank you. It would also be nice if the enemies had reactions to being shot even if they just flinched. It would really beenfit that the levels be shorter, the enemies more engaging to fight, and potentially have the player fight in an "arena" and once the enemies are beat the player can move on. I know I went on a spew about some flaws. But other than that the game is pretty okay. It has a good weapon variety with some neat mechanics that work pretty well. I do like the graphics of the game, it does look nice and looks smooth on the gunplay end of things. I think its a goo…2 found this helpful
As a fan of zombie horde FPS, SECU appeals to me. Simplicity of game design: a selection of maps, a variety of weapons, and in-round progression system that allows you to power up and try a range of playstyles; are all welcome. My favourite weapons | Bare hands: Satisfying taking out bosses with punches! Divine Decree, and Anvil 50 sniper. Zero jank, stable gameplay; and a big hat-tip to the dev, who cares deeply about games!
S.E.C.U. is a roguelite first-person shooter developed and published by Blackridge Entertainment that focuses on relentless action, repeatable progression, and satisfying combat rather than an elaborate storyline. The game drops players into a world overrun by demonic creatures, where every mission is another opportunity to survive increasingly dangerous encounters while gradually becoming stronger. Its gameplay loop follows the familiar roguelite philosophy of learning through failure, rewarding persistence with permanent upgrades that make each new run more manageable without removing the challenge entirely. The game's primary attraction is its Roguelite Mode, which spans three acts packed with hostile enemies, powerful bosses, and numerous opportunities to improve your character during each attempt. Every defeat serves a purpose, as accumulated progress unlocks enhancements that carry over into future runs. This constant sense of advancement gives players a reason to jump back into the action even after repeated failures. In addition to the main campaign structure, S.E.C.U. also includes a separate Arenas Mode featuring five standalone combat maps designed around surviving incr…
the game needs just a bit more work and it can be a great game as well as some controller support but as is its still a fun game just feels a little rough around the edges
If you like shooting awesome guns and using cool melee weapons... this game might be just what you're looking for. ^^
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