

Scripture
Mehmet A. Candak · 2022 · Action, Adventure, Indie, Casual, RPG
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About Scripture
Walk in the desert. Gather ore. Hunt the Aton Priests. Watch out for wolves as you roam. Tutankhamon needs you.
Explore the labyrinth in Khufu's pyramid.
As God, will you be able to protect Egypt?
Scripture gives you the core RPG experience.
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
Players appreciate the ambitious concept of an ancient Egypt RPG with decent environmental visuals and basic systems like dialogue trees and class selection, but have significant concerns about the game's limited development effort (built heavily on asset packs with minimal original code) and its current state not justifying the price point. Major issues include buggy quest progression that blocks story advancement, overly simplistic combat that lacks engagement, and an overall lack of polish expected at this price tier for an Early Access title.
I know this is in Early Access and not yet a complete game but after checking it out and doing some research I doubt this will go in the right direction. It's a shame as I quite like the idea of a RPG set in ancient Egypt. The game's foundation is the [url=https://assetstore.unity.com/packages/tools/game-toolkits/rpg-builder-177657]RPG Builder[/url] asset pack/template by Blink. This is also the reason anything works at all as it looks like the developer of this game barely added 10 lines of code himself. What he [i]did do[/i], however, is reskin the asset pack to match the egyptian style and [i]of course[/i] this is also done via an asset pack, namely [url=https://assetstore.unity.com/packages/2d/gui/ancient-egypt-gui-143451]Ancient Egypt GUI[/url] by Poneti. And there's more - way more. Most - if not all - art you see is from asset packs, the animations from Mixamo and so on. I have absolutely no problem with solo or indie devs using third-party visual/audio assets - that's fine. It's also okay to use assets like Jupiter (for procedural skies) or Aura (for volumetric lightning and fog). Hell, it's all good to use RPG Builder as a foundation, as long as you improve upon it and …8 found this helpful
It is fairly impressive for what is clearly a low budget effort. There are several locations, a dialogue tree system and some very basic classes. The physical environment looks pretty good but has that low budget look. I would give this a thumbs up except for two things: It costs too much. 18.49 NZD is like, single A game price. This is not polished enough to charge this much. The quest line doesn't trigger properly so I couldn't progress the story. Combat is very simplistic and not particularly fun or rewarding. https://www.youtube.com/watch?v=uAfKUyTe9N44 found this helpful
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