Seven Skies to Paradise

Seven Skies to Paradise

Filippo Grosso · 2024 · Story Rich, Top-Down Shooter, Emotional, Hand-drawn, Adventure

PC
Positive90% · 20
Best price
$4.99
lowest tracked $0.99
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Standard Edition · Steam
$4.99
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About Seven Skies to Paradise

-Sail with the wind:


The direction of the wind dictates the speed of your airship. If u try to go against the wind the ship will slow down.

-Sharpen your skills:


Use the recoil of your shots and the speed of the wind to evade enemy bullets. Along the way you will find plenty of different threats to challenge your piloting abilities.

-Explore the seven skies:


With each sky comes a new challenge to solve and a new world to explore. Will you be able to survive the journey and reach the Seventh Sky?

-Story


Legends say that there are seven skies above the human world. Six of them are worlds of pure madness, each more dangerous than the previous one. But beyond them, at the end of the Journey there is the Seventh Sky, Paradise, a place containing everything men ever wanted.
And every year humans send two sailors on a journey in hopes of reaching it. So far out of countless expeditions none has returned.

You play as Hawk, a young pilot who embarks on the Journey with her trusted companion, a robot parrot. She aims to find her father, who left in search of Paradise many years prior. To reach her destination Hawk will have to question her beliefs and leave everything from her past behind. But will what awaits in the Seventh Sky justify her sacrifice?

What Steam players say

Recent verbatim reviews from Steam — separate from playze.io community reviews below.

Recommended Sep 7, 2024
Short sweet game, with a few little difficult patches to overcome. Also, I 100% used the recoil on the railgun as a hand break for the blimp. Because ya know, thats awesome.
1 found this helpful
Recommended Jan 3, 2026
Seven Skies to Paradise is a quiet, introspective indie adventure that places atmosphere, emotion, and movement at the forefront of its design rather than mechanical complexity or constant action. Developed and published by Filippo Grosso, the game invites players into a surreal, dreamlike journey across floating skies, where the act of travel itself becomes a central theme. You step into the role of Hawk, a young airship pilot searching for her missing father and chasing the legend of the Seventh Sky, a mythical place said to grant ultimate fulfillment. From the very beginning, the game establishes a contemplative tone, presenting its story not through heavy exposition, but through mood, sparse dialogue, and the slow unfolding of its world. The gameplay centers on piloting an airship through a series of distinct skies, each with its own visual identity and emotional undertone. Movement is heavily influenced by wind direction, forcing players to think carefully about positioning, momentum, and timing rather than relying on freeform flight. Steering into the wind slows progress, while working with it allows for smoother traversal and more effective combat positioning. This system g…
Recommended Dec 22, 2024
It has a unique art style, the gameplay is quite simple but I quite enjoyed it, it has a lot of heart to it and feels like a labour of love!
Recommended Dec 20, 2024
First impressions of this game: Easy to follow, love the music and artwork :) Very relaxing vibe for an indie game <3 Keep it up!
Recommended Dec 20, 2024
A nice poetic experience with interesting concepts, especially gameplay wise, but a severe lack of polish and not the greatest pace. I have met several bugs, some gamebraking, in just one playthrough. The more interesting parts of the game are at the very end (6th sky), while the beginning feels slow and pushy. It lacks QOL and would have been more interesting with a dash. But, when it works, in terms of gameplay, ambiance, art, it works very well.
Recommended Sep 12, 2024
ONE of the most beautiful games I've played, the music story everything. the gameplay is its weakest link being kinda clunky Just its bit on the difficult side a really hope some sorta adjustable difficulty can be introduced

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