

Skautfold: Knight's End
Steve Gal · 2021 · RPG, JRPG, Turn-Based Tactics, 2D, Horror
PC
Mostly Positive77% · 26
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About Skautfold: Knight's End
Combat:
Knight's End features a unique combat system, focusing on the usage of 'Guard' as both a defensive barrier, and a resource used for attacks. This is the evolution of the systems present in Usurper and Moonless Knight. Battles take place on a timeline, instead of flat combat turns; actions have different guard costs, cast times, and cooldowns, which all help determine the flow of the battle.
Active defensive play will allow you to block, evade, ward, or parry incoming attacks. Using the right type of defensive action with the right timing will drastically reduce or even outright negate damage; all whilst building your combo chain.
Exploit the enemy's shifting weaknesses - as they use one of 3 defensive stances, use the right type of attack to drastically increase your damage and gain a combo chain. Each of your attacks will inflict some kind of status effect, allowing you to weaken your enemy, or exploiting applied statuses to create further effects. Spend your combo chain for devastating attacks; the bigger the combo chain, the greater the impact!
Story / Exploration:
In the final days of humanity, you take up arms as Lennecia Britannia, the First Knight of the Angelic Empire of Britannia. The Moon has opened up, revealing the Eldritch horror within. Chunks of the shattered Moon are on a collision course with Earth, threatening to cleanse all life from the surface. As the preparations finish for an Ark-like escape from the doomed world, Len sets out on a more personal mission to save a person dear to her.
Explore the Waltham Industries Vitae production factory. A deepening mystery below begins to unfold, as you uncover the history of the most notorious figure in the series, Alfred Waltham. As the end draws near, you will help him fulfill his final scheme...
Grow your arsenal of weapons, spells, and occult items, as well as your own power; as you face down the creatures, experiments and rejects roaming the facility in the depths of the factory.
The story serves as the finale to the events of Shrouded in Sanity, Usurper, Into the Fray, and Moonless Knight as the Skautfold series reaches its conclusion. Knowledge of the previous games in the series is not required, but it will most certainly make it even more enjoyable!
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
I'm sorry this game is just really, really frustrating I don't know how it's possible but somehow its worse than you it's Usurper, its just a slog to get through with his QTE's and some bosses having the ability to regenerate their health makes this game a disappointment and I really enjoy this series and its story, maybe I'll try this game again someday but as it is I'm just can't enjoy it.1 found this helpful
I am biased and have completed the entire Skautfold series. I recommend you do so as well. That is all.
As always with the Skautfold games, it takes time to get used to the mechanics, as every game presents something new. In this case, it is a QTE turn-based JRPG combat that was later stolen by Sandfall Interactive for their Expedition (maybe it's not entirely true, but seeing how Sandfall didn't do anything themselves, I believe someone from the contractors' companies they've worked with might have really been inspired by the Knight's End). I will warn you that the game still has some quarter or half a second input delay, so you'll have to remember and be prepared for the upcoming attacks. I do not approve of double-triple stackable on one another enemy attacks in some battles, but the randomizer might be in your favour in some attempts. If you manage to beat Seraph and Grimm, the game immediately becomes super easy, as no other enemy will pose such a threat as these two. Sadly, after Grimm and 1 failed encounter, the Hunter stopped spawning, and I couldn't make platinum achievements in 1 run. Overall, despite getting a feeling that the game is a bit rushed in terms of pacing and overall development, I really liked it, and I'm looking forward to the continuation of the Skautfold leg…
Skautfold: Knight’s End, developed by Steve Gal and published by Pugware, marks the ambitious conclusion to the long-running Skautfold series, a saga known for its dark atmosphere, cosmic horror inspirations, and genre experimentation. Serving as both a narrative finale and a mechanical evolution, Knight’s End moves away from the action-heavy exploration of earlier titles to embrace a more strategic, timeline-based role-playing structure. The result is a distinctive hybrid that aims to tie together years of mythos and character arcs while offering something mechanically new. Set in the dying days of humanity, the story follows Lennecia Britannia, the First Knight of the Angelic Empire, as she ventures deep into the mysterious Waltham Industries facility—an industrial labyrinth hiding secrets that could determine the fate of the world. The moon has shattered, reality has decayed, and the boundary between science and the eldritch has collapsed. It’s a world on the edge of annihilation, and Knight’s End thrives on that sense of despair and inevitability. From its opening moments, Knight’s End establishes a haunting tone through its art and sound design. The environments are heavy wit…
I love this series
A great finale of a game with a drastic learning curve in the beginning due to less-than-ideal explanations of the combat system. However, after all the patches that have been released, I would dare say that this is the "easiest" game in the series, and I suppose that lines up with Len being the strongest of all the playable characters thus far. Knight's End finishes the Skautfold series in a pretty satisfying way, and ties up just about every plot thread that has been introduced. I personally enjoyed playing through Len's path as the final chapter in this series, and I'm sad to see it end. If you love Lovecraftian horror, start from Shrouded in Sanity and work your way through the games.
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