Slime-san: Sheeple’s Sequel

Slime-san: Sheeple’s Sequel

Fabraz · February 5, 2018 · Action, Adventure, Indie

Buy Slime-san: Sheeple’s Sequel from GamersGate at $3.59 — the cheapest of 5 stores we compare. The cheapest Slime-san: Sheeple’s Sequel key from a keyshop is $3.68 at Gameseal.

PC
5 user reviews60% · 5
Best price
$3.59-10%
$3.99lowest tracked $0.67
GamersGate Buy at GamersGate

Prices last checked

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Where to buy Slime-san: Sheeple’s Sequel — official stores

GamersGate
GamersGate
Standard Edition · Steam
-10%
$3.59
$3.99
Buy
Steam
Steam
Standard Edition · Steam
$3.99
Buy

Cheapest Slime-san: Sheeple’s Sequel keys — keyshops

Keyshops are third-party marketplaces — keys are resold and can be region-locked or a different edition. Check the listing's region & edition before buying.

Gameseal
Standard Edition · Steam
$3.68
Buy
CJS CD Keys
CJS CD Keys
Standard Edition · Steam
$4.51
Buy
Kinguin
Standard Edition · Steam
$4.82
Buy

Slime-san: Sheeple’s Sequel price by region

Slime-san: Sheeple’s Sequel costs £2.60 in the United Kingdom, $2.69 in Georgia (USD), €3.17 in Europe (EUR), $3.59 in the United States, CA$4.99 in Canada, A$5.23 in Australia, NZ$5.99 in New Zealand, R$13.79 in Brazil and zł15.78 in Poland right now.

Cheapest Slime-san: Sheeple’s Sequel offer in each region, in local currency
RegionBest priceOfficial storeKey shopStores
United Kingdom £2.60 −10% £2.60 £2.76 4
Georgia (USD) $2.69 −10% $2.69 $3.68 5
Europe (EUR) €3.17 −12% €3.59 €3.17 4
United Statesyour region $3.59 −10% $3.59 $3.68 5
Canada CA$4.99 CA$4.99 — 2
Australia A$5.23 −10% A$5.23 — 2
New Zealand NZ$5.99 −10% NZ$5.99 — 2
Brazil R$13.79 R$13.79 — 2
Poland zł15.78 −10% zł15.78 zł17.71 3

Each row is a real price from that region's own stores, not a currency conversion, so the figures are not directly comparable. Switch regions in the header to shop the one you buy in.

Screenshots

About Slime-san: Sheeple’s Sequel

✦ AI summary

Slime-san: Sheeple's Sequel is a fast-paced platformer where you navigate through 40 devious levels designed by a deranged sheep character convinced he's a video game villain, tackling unique hazards across three distinct play styles. It stands out with its vibrant 5-color palette art style, multiple game modes including rhythm and target challenges, competitive speedrunning leaderboards, and a quirky hub world packed with secrets and indie cameos.

Sheeple's finally lost it! He is convinced that everything's just part of a giant videogame and that he was coded to simply be a side-character. Which is why he decided to recode himself to become the villain instead... Can you defeat his nefarious levels and come out of it unscathed?

Slime-san: Sheeple’s Sequel — game info

Platforms
Windows, macOS, Linux / SteamOS
Player modes
Single-player
Controller
Full controller support
PC Game Pass
Not included

What Steam players say

Recent verbatim reviews from Steam — separate from playze.io community reviews below.

✦ AI summary

Slime-san: Sheeple's Sequel is a challenging puzzle-platformer that combines color-shifting mechanics and tangibility states with demanding level design, earning praise from players who enjoy speedrunning and complex skill execution, though it frustrates others who find it overly difficult and derivative of Super Meat Boy. Players appreciate the creative level design and the blending of platforming and puzzle-solving challenges, but some criticize the extreme difficulty, retro aesthetics, and technical implementation.

Recommended Jul 14, 2018
If you see this review, I suggest you buy the full Slime-san game. This is a free update for the original game, but I still bought because I want to try the game on Steam instead of only on Switch. I have no regrets. It's a good add-on that's only a bit buggy or annoying to control in some places. The game's levels shine in terms of good design and being fun to speedrun.
19 found this helpful
Not recommended Jun 26, 2024
Slime-san: Sheeple’s Sequel is yet another of literally thousands of 2D retro platformers infesting Steam and lowering the average quality of all video games everywhere. This is in many ways a ripoff of Super Meat Boy, except your slime trail is green instead of red. Truly amazing innovation here... ugh. It's a "Frustration" platformer, made extra difficult on purpose, because retrying levels all the time means the developer didn't have to make a lot of levels, and that would involve hard work, so they didn't do it. Just like real graphics require hard work, so this has pixelcrap "art" instead. See the pattern here? From a technical perspective, the game doesn't meet basic minimum requirements that most PC gamers expect as standard. A choice was made to use obsolete, decades old retro pixel "art" as a substitute for contemporary PC graphics. It's unclear if this is due to lack of budget or talent, regardless, the overall visual quality of the game is extremely low as a result. To make matters worse, while lazy, low quality pixel "art" has been used, making the game look bad, many elements of the game aren't done with pixelcrap... which accomplishes a couple of things. Fir…
5 found this helpful
Recommended Jul 23, 2026
This is a really tough game. Out of all the puzzle platformers I've played, I've never encountered one that tests your platforming skills AND your puzzle skills at the same time to this degree of difficulty. You have to simultaneously figure out the correct logical move to make while executing a platforming challenge. Your character can shift between two colors to maneuver through 2-colored obstacles. You can also shift between being tangible and intangible to go through or climb obstacles. So all together, you have 4 different states to be at any given time. You also have a double jump and a dash that reset upon landing and clinging to a wall that you need to keep track of as well. And then there's the level gimmicks that you must also manage their rules. All while you're struggling with the controls and being able to quickly execute the correct state shift and jump or dash. In total, the game presents a platforming puzzle level where you must figure out the logical sequence of moves in your arsenal that will make you navigate the obstacles and reach the end. THEN you have to execute that platforming and state shifting sequence to reach the end. That's all well and good, and …

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