

Sokobond
Alan Hazelden · 2014 · Sokoban, Science, Difficult, Puzzle, Abstract
PC
Very Positive94% · 54582Metacritic
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About Sokobond
Sokobond is an elegantly designed puzzle game about chemistry. It's logical, minimalist, and beautiful - crafted with love and science.
Awards:
- Over 100 levels of molecule making mind-benders
- Featuring a gorgeous original soundtrack by Allison Walker
- No chemistry knowledge required
Awards:
- IndieCade 2013 - Finalist
- PAX10 2013 - Finalist
- Official Indie Games Arcade selection - Eurogamer Expo 2012
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
I think this game is hacked. Ever since I installed it on my Mac I keep getting pop-ups that the application wants to "record keystrokes from all applications"3 found this helpful
A good puzzle game based on the rules of chemistry. I learned a lot from the little facts you are "rewarded with" at the resolution of a puzzle. For example, did you know every single atom of helium is bound to float away from our atmosphere into outer space? Thank you, Sokobond. It was enriching.1 found this helpful
Draknek supports woke politics1 found this helpful
huge
"Yes, I reccomend" IF you are fine with dealing with puzzles rules that cause a combinatorical explosion and make it extremely had not only to brute force, but to plan ahead at all. A puzzle here can have like FOUR blocks and a cramped space, but the sheer freedom in which you can interact with those blocks (creating bonds, cutting bonds, repositioning, strengthening bonds) creates so many possibilities that you cannot undertand the solution just by shuffing pieces and seeing what variants do not work and why. Sometimes you will see a few donsen dead ends and you might still have no idea *why* they are dead ends unless will stop moving and think very hard about what you are even looking at. In most other sokobans, trial and error slowly but surely reveal more and more details, and eventually you reach a point where you see a gimmick: some ONE impossible detail, after which the solution boils down to making this detail possible. In other words, you can relax and replace some of the thinking with fiddling. Furthermore, some sokobans can be decomposed into sub-tasks, like "I need to open the door, to open the door I need to press those plates, to press them I need 5 blocks in a st…
1
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