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About SolSeraph

Retro-inspired tower defense and action platformer SolSeraph reinvents the classics!

As the guardian of humanity, civilization is in your hands. Build your cities and set up defensive structures to protect them from the constant threat of monsters, then descend into their lairs with sword and spells to eliminate them for good. Explore floating islands, ancient caverns, and lost cities. The world is yours!
Brought to you by ACE Team, the creative minds behind Rock of Ages and Zeno Clash, SolSeraph combines action and strategy for a rich and unique gameplay experience reminiscent of the 16-bit era.

- Restore Humanity Back to Prosperity - Balancing side-scrolling action and top-down strategy elements, carefully guide each tribe from the clouds above in order to help expand their territory and dispel the dark fog that shrouds their lands. Once each of the creatures' lairs have been exposed, you must take the role of Helios to fight the monsters head on.
- Take the Fight to the Enemy - Armed with his sword, shield, and magical archery, Helios will need to confront a range of enemies including goblins, beastmen, bat riders, and more on his way to facing the Younger God that controls them. Defeating these challenging foes will grant Helios new magical powers such as healing herbs and ice shards.
- Protect the Homeland - Help each tribe determine how to shape their village by utilizing a range of different units, from houses and farms to support the growing population, to building warrior barracks and archer towers to defend themselves against the waves of monster attacks.
- Help from the Highest Powers - Yuzo Koshiro, the legend behind many classic video game soundtracks, has composed the opening theme to SolSeraph. Additionally, acclaimed writer Jonas Kyrazes (The Talos Principle, The Sea Will Claim Everything) has lent his talents to craft the game's compelling narrative.
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
Players find SolSeraph an ambitious but ultimately underwhelming spiritual successor that fails to capture the magic of the classic ActRaiser, with complaints centering on the underdeveloped side-scrolling platformer segments, poor enemy design and animation, and a tower defense system that lacks the strategic depth of the original town-building mechanics. While some appreciate ACE Team's effort and the game's occasional moments of good design, most feel the hybrid gameplay concept needed more polish and playtesting, resulting in a game that feels incomplete rather than compelling.
How can a game be WORSE than something made over 30 fuc king YEARS ago?! Well, this game is the answer. Boring, slow, stupid tower defense where the enemies slowly walk down the same paths. In the original, when a monster lair was defeated - it was defeated! In this one - they continue to spawn enemies...so what is the point of defeating them?! The graphics are awful and little better than the original 16 bit. Also, the side-scrolling is worse and less engaging than the original. What a disappointment and waste of money.3 found this helpful
I love ACE Team, and I wish I could recommend this game, but no developer can nail it every time. If you were a fan of ActRaiser on the SNES growing up, this is basically a spiritual sequel, but it doesn't quite have the same oomph. Overall Sol Seraph is just "okay" whereas ActRaiser is a classic. I'd only really recommend this game if you want to support ACE Team for the other great work they've done. There are moments of good game design here, but it feels incomplete, and it needed some more play testing. It's not buggy, but there are small things that just feel off. Sol Seraph is a tower defense game where "boss fights" (located in hubs on the strategic map) are fought in a 2D platformer adventure game. These 2D platformer segments feel very undercooked. For example: [list] [*]Some enemies can approach from the background or foreground. The distance before you can hit them is poorly telegraphed, leading to some unnecessary damage that adds up. [*]The attack animations have a sort of wind-down portion, where you can't really cancel out of them easily. This can lead to you sort of standing there and taking damage. [*]The jump height feels just a smidgen too short. Many of the …2 found this helpful
SolSeraph, developed by ACE Team and published by SEGA, is an ambitious hybrid that attempts to revive a classic design philosophy by merging two very different styles of gameplay: side-scrolling action and top-down strategic management. Inspired by older genre-blending titles, it sets out to recreate that dual-layer experience for a modern audience. What it delivers is a game with a strong conceptual foundation, though one that doesn’t always fully realize the potential of its ideas. The game places players in the role of Helios, a divine guardian tasked with restoring humanity and defending it from encroaching monsters. This premise drives the game’s dual structure. In one half, players directly control Helios in side-scrolling action stages, fighting through enemies and navigating environmental hazards. In the other, they oversee human settlements from a strategic perspective, guiding villagers, constructing defenses, and protecting territory from waves of invading creatures. The constant shift between these modes is meant to create a sense of balance—one focused on direct action, the other on long-term planning. The action segments are straightforward and accessible, offering…1 found this helpful
Unreal Engine 4 ActRaiser. And surprisingly, unlike most UR4 games, it doesn't feel too terribly sluggish. It's a coin toss between which is better, the official ActRaiser remake (Renaissance was it? Originally made for mobile phones so... not ideal) or this, which was developed for native PC. Of course the SNES original beats them both - the action is still the same 'bum rush the boss and hope your life bar's longer' but SolSeraph swaps tower defence for the town simulator. Despite some decent character writing (there's some chuckles to be had, well done) the bits from the original ActRaiser where you get life/magic power-ups from developing the town or calling down lightning strikes in suspicious areas on the map to reveal magic are gone. The replacement for that - shorter side-scrolling beat 'em alls to pick up HP/MP extensions - isn't bad but you can tell this is the part where the budget starting biting into things. Even at full price you could do much worse than this (coughs at Renaissance).
I could overlook most of the faults this game has, but the wine mom humor is unforgiveable: [i]"I'm just a relic of the past." "Does the past still like soup?" "Always." [/i]
Half baked, jank fest is the best I can say about this. The graphics are OK, but character and enemy animations are terrible. Movement in water and out are rubbish. The enemies just don't really make any sense. It's like they had a mish mash of assets available and just threw in whichever they saw first. Couldn't force myself to play past the first boss with how terrible the game play is. The story, if there is one, doesn't show anything interesting of itself at the beginning of the game. Even if it improves later, I can't see it being worth getting to that point.
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