

Soulcaster: Part I & II
MagicalTimeBean · 2016 · Indie, Strategy, Action, Tower Defense, Real Time Tactics
PC
Positive89% · 35
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About Soulcaster: Part I & II
The first two classic chapters in the Soulcaster series, bundled together!
Soulcaster is a tactical action-RPG where you ommand epic heroes by summoning them to strategic positions. Use quick reflexes and strategy to fight through hordes of monsters, discover secrets, collect treasure and buy upgrades for your allies. Only you, Soulcaster can restore peace to the land!
Your three faithful allies have unique combat skills:
- Shaedu, the Archer can take out enemies at a distance and strikes with deadly force
- Aeox, the Warrior can withstand great damage and will hold enemies at bay
- Bloodfire, the Bomber can throw firebombs over walls. This AOE ability can take out tight clusters of mobs, but beware, as he is fragile
Explore the perilous land of Avericia and its wide variety of settings, including graveyards, dark forests, dungeons, crystal castles, magma caverns, and more...
Over 50 stages across both chapters offers 3-4 hours of play time, and unlockable bonus challenges offer even more, if you just can't get enough Soulcaster.
Join the fight, Mortal. Your time is now!
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
[h1] Skip. [/h1]4 found this helpful
My soul left my body during the first boss fight but at least now I have more time to farm loot without distractions.1 found this helpful
Soulcaster: Part I & II is a compact yet thoughtfully designed indie experience that brings together two early entries in MagicalTimeBean’s hybrid action–strategy series, offering players a distinctive blend of real-time tactics, tower defense concepts, and arcade-style pacing. At first glance, the game’s retro pixel art and simple presentation might suggest a lightweight or straightforward experience, but beneath that surface lies a carefully balanced system that rewards planning, quick thinking, and adaptability. By bundling both parts together, the Steam release provides a cohesive look at the series’ foundational ideas and how they evolve across its early stages. The central gameplay concept revolves around the role of a fragile spellcaster who cannot directly fight enemies. Instead, you summon and command a small team of allies to protect you from waves of hostile creatures moving through maze-like arenas. Each summoned ally serves a distinct tactical role: a melee-focused warrior for holding choke points, a ranged archer for sustained damage from a distance, and an explosive bomber capable of dealing heavy area damage. These allies function like mobile, intelligent towers, a…1 found this helpful
I played these games first on XBox 360 back in the days. Really fantastic gameplay, for the times. And, I still enjoy it. Still wishing MTB would have created a third installment.
A fun and short game (both of them). It pulls from tower defense and action/rpg, but still feels different from both of them. It's a neat blend of ingredients. The challenge rooms (unlocked after the campaign) are interesting puzzles as well. Pick it up on a sale and have a good time! Also, plays perfectly on SteamDeck.
This is a nice little gem with great music and atmosphere and a unique mix of action and puzzles. I had this on my wishlist for years but the description didn't help, even worse since I don't care for tower defense. Turns out I was wrong, this was a lot of fun, even addicting till the very end.
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