

Dead Soul TowerDefense:Shadow Labyrinth
HY Indie Game · 2025 · Tower Defense, Strategy, Roguelike, Retro, Pixel Graphics
PC
Mixed53% · 15
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About Dead Soul TowerDefense:Shadow Labyrinth
This is a pixel-style classic tower defense game that incorporates roguelike elements. You need to summon souls to fend off enemy attacks, and each type of soul has its unique skill tree, with skills randomly selected upon upgrading. The game features an endless mode where you must achieve the highest score possible to unlock more skill trees.You can build your own unique maze.8 unique defense towers, each with their own specialized skills: Steal, Slow, Stun, Critical Hit, Multi-Arrows, Bloodthirst, Poison Arrows, Armor Reduction...Killing monsters increases your experience level. When you level up, you can randomly choose unique skills to build your own playstyle.You can adjust the difficulty of the levels to achieve higher scores.Upgrade your skill tree for permanent boosts!Achievement system: Unlock more Soul Artifacts and challenge higher difficulties!If you're interested, add it to your wishlist! That way, I'll be more motivated to release more updates!If you have a better idea, please contact me by email! My email:[email protected]
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
I played the demo for somewhere between 4-8 hours and liked it enough to buy the full game. I uninstalled the demo and forgot to see how much time I'd played it. I'm writing a review because the game currently doesnt have any reviews, somehow. Look, the game's base is solid for a tower defense, but it's got some UI polish it needs to do, like adding keyboard controls for things in the menus and adding the ability to configure these in the options. Currently, the sound effects audio controls just dont work. So the game fires up at max volume and when the units launch their special attacks, you get a loud, poorly tuned noise, and it sounds bad and you cant do anything about it. Good: Good tower defense gameplay. You can upgrade individual towers (or units). It has some of the standard TD things like armor, flying enemies (and units that cant hit flying units, while others can), poison, chilling effects (slowing enemies down). You can maze in later maps and the mazing units are super cheap. There is an endless mode which you can use to see how units really shine and just vibe to the game. Good/Bad: It's grindy. There's a meta upgrade skill tree (pictured in the store page). Most…4 found this helpful
There's a lot of good here, but I cannot recommend this game in it's current state. There's no screen resolution options, sounds and music play even when you have the game muted, some of the text is almost impossible to read and the text you can read is often poorly worded and confusing. The core gameplay seems fun enough, but these issues stops me from enjoying any of it.2 found this helpful
Probably too challenging for me but I keep wanting to jump back in. This is one of the few tower defense games I've tried/played that feels somewhat like Arknights. I like the speediness of it and the customization is deep. Crafting accessories is fun and some of them are much better than others. All of the classes are worth using and I'm often uncertain which ones to prioritize because of that. There is a leveling system and lots of aspects to tweak to lower the grind, but it's still an extreme grind. Difficulty settings would be nice to have.2 found this helpful
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