

Spaceland: Sci-Fi Indie Tactics
Tortuga Team · 2019 · Turn-Based Tactics, Tactical RPG, Turn-Based Strategy, Strategy RPG, Tactical
PC
Mostly Positive75% · 355
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About Spaceland: Sci-Fi Indie Tactics

Perhaps the most dynamic turn-based strategy in the spirit of the old school tactics. Less covers, more action. Land on the lost planet and give the mutants hell. Shoot, kick, blow, crush. You will gather the most desperate team of fighters and unravel the secrets of the mystical planet in the best traditions of science fiction genre.
Features
- The game is inspired by the best turn-based strategies of the old school - Incubation, Laser Squad and more
- A unique blend of dynamic turn-based battles lasting 10-15 minutes
- Make a squad from 7 space rangers, each with a unique fighting style
- The story of the mysterious planet in the spirit of the «golden age» of science fiction
- Colorful hand-drawn map of the game world
- Assault rifles, machine guns, plasma guns, grenade launchers as well as and many other primary and secondary equipment to enhance your fighters
- 20 different types of fierce enemies: from alien critters to vile monsters
- Upgradable futuristic equipment, giving your fighters new special abilities
- Rich dialogues between your team members, revealing unexpected plot details
- Colorful special effects that transform a turn-based battle into an exciting action
- And, of course, the party headliners - threacherous bosses at the end of each story chapter
https://store.steampowered.com/app/391490/Braveland_Pirate/DLC & expansions
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
Nice little turn-based tactics game. I wouldn't call it a puzzle - a good puzzle has one solution that can be found through logical deduction, whereas here you can select some of your squad members (who play quite differently) before missions, and there's enough room to improvise. The economics are pretty broken: the game would require you to replay missions over and over to have enough credits to purchase new stuff, so my advice is just to cheat money and don't feel bad about it. There are some odd design decisions here and there, like having multiple light armors for the only crew member who can wear them, but fewer medium armors than compatible people. Or the last mission requiring you to grind daily missions to gain enough rep (again, just cheat rep and be done with it). Overall recommended for fans of the genre.3 found this helpful
Spaceland is made by the team behind Braveland games. I’ve completed 2 of those so far and they feel addictive, I always complete them rather quickly because of it. This game does things differently. Everything is more structured and focused on the 28 missions. It’s more appealing to play one mission a day and only focus on getting all the optional challenges of said mission. Even though the game is more polished and a step up in most aspects, the excitement starts more tempered. The game slowly gets better the more options you unlock, new units, skills, weapons etc. The game is decent, it looks nice, I didn’t encounter any bugs, the strategy is fun and there is lots of variety with all the options you’ll end up having. But, some of the missions are not properly balanced, this is more evident in the second half. The game is also very stingy with currencies. You’ll need money to buy equipment and you’ll need chips to unlock/upgrade skills. I’m missing way too much by the end. This leads me to believe that you’re supposed to play the daily missions but I can’t be sure for not doing them. The issues with balance might be related with not having enough funds to upgrade everything. I a…2 found this helpful
Fun little tactical game1 found this helpful
beat all of Tortuga games on XBOX now i get to do it on Steam, great fun light tactics i can play a little at a time and grind if i need to
A favorite back-burner game for several years I'm only now getting around to review. That's ok, because this game holds its value and freshness even all these years after release. It's a well conceived, well designed, light and fluffy presentation of what would otherwise be a horror sci-fi campaign. Those alien monsters have a cute little bark when you blow them to smithereens, as satisfying on the 28th level as the first. Monstrosities, robotic walkers, mutant humanoids, corporate mercenaries...the true antagonist of the game is the collection of maps seducing you into wasting those precious action points in this tactical combat puzzler. Your asymetrically-gifted roster of heroes with which to meet the challenge keeps growing, and darned if those charming bits of dialogue waiting for you in the team menu don't do the trick in making this universe that otherwise doesn't bear much scrutiny gel into a setting that makes you want to see more. Running low on coins and upgrade chips? The solution is delightful: play scenarios over again and devour those daily missions of extra game content. This was a well managed production, knows what it wants to be and doesn't try to be more. …
Spaceland: Sci-Fi Indie Tactics, developed and published by Tortuga Team, is a compact but energetic turn-based tactics game that brings a lighter, more streamlined approach to a genre often defined by its complexity. Rather than overwhelming players with intricate systems or sprawling upgrade trees, Spaceland focuses on fast-paced, clearly structured tactical encounters framed within a pulpy sci-fi adventure. The story begins when a team of space rangers responds to a distress signal on a mysterious planet, only to find themselves cut off from their ship and surrounded by hostile alien fauna. What unfolds is a series of tactical missions that push the squad deeper into the unknown, unraveling fragments of the planet’s history through skirmishes, exploration, and brief narrative exchanges. The setup is familiar, but Tortuga Team leans into this familiarity with confidence, using it as a springboard for accessible but satisfying tactical gameplay. The core of Spaceland revolves around short, punchy turn-based battles where every action matters. Each squad member possesses a limited pool of action points used for movement, firing weapons, using special abilities, or interacting with…
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