

Galaxy Squad
Kazakov Oleg · 2019 · Strategy, Turn-Based Tactics, Space, Turn-Based Combat, Sci-fi
PC
Mostly Positive74% · 383
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About Galaxy Squad
Galaxy squad is turn-based tactical roguelike, in which you are leading a squad of mercenaries through randomly generated galaxy with different events.
The game combines node-based exploration with random events, similar to games like FTL or Renowned Explorers, with hardcore tactical battles, inspired by XCOM series. All your characters are randomly generated, and you can evolve them however you want, creating ultimate crew.
FEATURES:
The game combines node-based exploration with random events, similar to games like FTL or Renowned Explorers, with hardcore tactical battles, inspired by XCOM series. All your characters are randomly generated, and you can evolve them however you want, creating ultimate crew.
FEATURES:
- Explore different planets and systems, fight huge amounts of enemies
- Upgrade your ship and use its systems in events or in battles
- Explore space stations, find quests
- Powerful story campaign system, involving your characters and branching storylines
- Upgrade your equipment with different modifications and find rare loot
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
the famous 75% that miss 3 time out of 4. No thank you!6 found this helpful
Clunky and unfinished. If this is the finished product, it's more of a beta than an actual, complete, game.5 found this helpful
Meh.. Not that good.1 found this helpful
Fun xcom inspired feel is there.1 found this helpful
There's not enough here to particularly enjoy.1 found this helpful
Galaxy Squad, developed and published by Kazakov Oleg, is a turn-based tactical roguelite that combines squad management, procedural exploration, and challenging combat into a demanding yet rewarding experience. At its heart, the game takes inspiration from titles like XCOM and FTL, but it strips those formulas down to their essentials and rebuilds them with a focus on constant tension and consequence. You guide a squad of mercenaries through dangerous star systems, facing random events, hostile encounters, and tactical battles that test both long-term planning and moment-to-moment decision-making. Every choice—whether in combat, exploration, or resource allocation—has weight, and the roguelite structure ensures that no two runs play out the same way. Progress through the galaxy is structured around a node-based map where each jump to a new location carries both opportunities and risks. Some nodes might present friendly stations where you can restock or recruit, while others deliver hostile encounters, traps, or morally ambiguous choices that can benefit or harm your crew. This setup constantly forces the player to weigh whether to take the safe route or gamble on a detour that co…
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