

Speed and Scream
iNFINITE Production · 2017 · Simulation, Indie, Casual, VR
PC
9 user reviews67% · 9
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About Speed and Scream
High-adrenaline experiences collection for virtual reality, actually containing 4 rides:
Bloody Mists
Visit the realm of the dead and experience it's loneliness
Warp Drive
See how fast can you go, on the moon surface with low gravity, no air resistance. Can you reach warp speeds?
Fall out
This facility once produced electricity for nearby town, now is all but devoid of life and purpose.
Traveller
Visit distant worlds where you laws of physics doesn't apply, with a V8 powered hovercraft.
Bloody Mists
Visit the realm of the dead and experience it's loneliness
Warp Drive
See how fast can you go, on the moon surface with low gravity, no air resistance. Can you reach warp speeds?
Fall out
This facility once produced electricity for nearby town, now is all but devoid of life and purpose.
Traveller
Visit distant worlds where you laws of physics doesn't apply, with a V8 powered hovercraft.
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
I have another S word to describe this experience and it rhymes with ♥♥♥♥, no it is in fact ♥♥♥♥. The fun of a rollercoaster is the g-force and speed you feel when riding one. This obviously provides none of this and only provides the throwing up part after a couple of boring as ♥♥♥♥ rides. Yeah no more rollercoaster rides in VR, without the real feeling of speed and g-forces it's just a movie of someone riding a rollercoaster that's strapped to your face.4 found this helpful
2 rides and im sick as ♥♥♥♥. short game. missing the sound of the ride on the track. simple game nothing more. Could be a free game/demo thats why i do not recommend for 5 euros.3 found this helpful
You can see my review & full gameplay here: https://youtu.be/4JDku2QfgMo [h1]Experienced on the Oculus Rift with Touch Controllers[/h1] I don't think I can recommend this game at full price. But at 50% sale of $2.49 USD or lower, I can give a tepid recommendation. So this is yet another VR roller coaster collection of rides (4). So what is good and what is bad? Positive: + each ride has a unique environment and different feel + the blood red planet looks pretty awesome + different things going on during the ride (twists, turns, jumps, etc.) Neutral: +/- Music was okay +/- Each track is around 3 minutes long +/- graphics are mediocre Negative: - feel like you're gliding on the track versus actually on the track - there's no sound of your coaster moving on the track, most sounds in this game were not very good - no hands visible, no reason to use your motion controllers except to start the ride [b]Sale Price Rating 6/10 only buy if you're a fan of VR roller coasters[/b]2 found this helpful
One of the better "VR coaster" experiences out there. The focus was clearly on quality over quantity, and it shows. Great show-off piece for VR newbies!
This 'game' is more of a collection of roller coaster style rides in a variety of locations. The problem and why I don't recommend it is the rides are fairly dull. They feel slow-paced and not exciting enough. I've already played NoLimits 2 and several other standalone roller coaster rides which outshine this "Speed and Scream" collection. It really should be titled "Move Slowly and Yawn".
Disappointing rollercoaster with sharp, sudden turns that will trigger some feeling of motion sickness in even the most hardened VR user. The 4 tracks are not entertaining, with only the horror map providing a single events as the ride progresses and even that "spooky effect" happens over your shoulder causing you to have to look back awkwardly while trying to balance in your chair. There are also no options for changing the volume of the music or even for closing the application once you've finished. There are better free rollercoater rides out there - like AirCar which allows you to fly around freely. One other generic problem with VR controllers (I used the Oculus) is that the selection pointer follows the vertical direction of the handle instead of following the horizontal direction of the trigger facing - basically if you hold your controllers like a firearm it points upwards instead of forwards, meaning you have to angle your wrist downwards quite sharply to point straight ahead. While I recognise this is a common failure of most VR hardware design it's something developers need to understand and provide options to counteract.
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