

Spire, Surge, and Sea
Choice of Games · 2025 · RPG, Action, Adventure, Casual, Choices Matter
PC
9 user reviews44% · 9
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About Spire, Surge, and Sea
The King lies. The gods live. In humanity's last city, floating in a worldwide seascape, will you tear it all down to protect your own memories?Spire, Surge, and Sea is an interactive post-apocalyptic science fantasy novel by Nebula finalist Stewart C. Baker, where your choices control the story. It's entirely text-based, 380,000 words and hundreds of choices, without graphics or sound effects, and fueled by the vast, unstoppable power of your imagination.Amid the turbulent waves of the Worldsea stands Gigantea, the walled island city. It is the last haven of humanity, and the last remnant of the days before: before the gods grew jealous of humanity's overreaching; before the king's ancestors took up their burden of rule; before the gods sent the curse of the Rot to corrupt and destroy all of the rest of civilization. Only the king's magic can sustain the fortifications that hold back the Rot.(This is all a lie, as I've told you before. The king has the power to erase people's memories with the power of his voice. He imprisons spirits and drains their magic to fuel his ambitions. Focus! You must remember this time!)At the top of the city stand the lofty Spires, housing alchemy labs and bustling high-tech manufactories that can instantly produce everything from food to tools to clothing. You stand on the brink of adulthood, training for the career that will shape the rest of your life.But now the rebellious Surge clamors against the rigid hierarchy of Gigantea's society, striving for equality and threatening to overturn the only order you have ever known. Will you stand with the stalwart Spireguard to uphold the monarchy and maintain the integrity of Gigantea, join the anarchist rebels and bring about radical change, or speak for the spirits and taste their magic? Or, will you try to rise as high as the Spire itself to rule the city in your own right?Explore the forbidden places: the long-abandoned Shallows, where ambient magic has transformed sea creatures into vicious beasts; the archives where secret documents record ancient injustices waiting to be set right. Or, you might even venture out into the ocean to discover whether the stories that have sustained you for generations are really true.• Play as male, female, or nonbinary; cis- or transgender; gay, straight, bi, asexual; monogamous or polyamorous.• Choose your path through a post-apocalyptic society: master the mystical art of spirit magic, the high-tech craft of masonry, or meld science and the supernatural with alchemical potions.• Communicate through speech or signing; and live in a society where all body shapes, sizes, disabilities, skin tones, and identities are treated equally• Revel in a jubilant night-market festival full of delicious food; and play entertaining mini-games.• Dungeon-crawl through the Shallows, fighting magically transformed beasts - or try to heal them from the corruption of the Rot, and find refuge for yourself as well.• Defend the monarchy, upholding the established order and elevating the King to a god! Or cast your lot with the rebels of the Surge, and overthrow everything.• Venture out into the rot-cursed Worldsea to explore the world beyond Gigantea - if it still exists.When the Surge rises up, can the Spire continue to stand?
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
A bad ending because your best stats aren't the ones needed to get anything but a bad ending, is simply bad writing. Every story line, sub-plot tossed out in the immersion breaking rush to the climax that starts abruptly [spoiler] with the antagonist literally proclaiming, 'I don't want to play this game anymore". That should have been taken as the sign it was. [/spoiler]. Not typically what is meant by foreshadowing but on par with the rest of the 'novel'. True foreshadowing is calling this a 'novel' rather than a CYOA. It seems that someone misunderstood what 'interactive' means and that it requires valid 'choice' throughout the story and game mechanics (read: choices) that support results. I cannot think of more than two times when the stats and results did sync. It's quite clear that the writer has only one story to tell and it isn't one that allows for variation. Good premise, bad execution. Suggest the author write a novel, not a CYOA that disrespects the players by failing to grant them any agency - or respect for the time and money spent.13 found this helpful
[i]DISCLAIMER: this is an edited review based on the expansion and fixes that were made to the game. If you read this before 25/07/2026, it means you read the old review, and I highly recommend you check this one. While I will try to make it useful to everyone, some things will be clearer to people who have read my previous review or played the game before the update.[/i] With that out of the way... My review remains "cautiously recommended", but with improvements! Overall, I don't think the update does much as an "expansion" despite what is advertised - I didn't experience much more "reactivity" to choices when compared to before, and the newly added exploration segment would need to be done instead of fully clearing the Shallows, which is the path I've been favoring when playing the game and not something I want to change. Basically, it adds a new option for what you do in chapter 6 instead of being something that you can do in addition of your previous choices. It's not necessarily bad and it makes sense, but it's worth keeping in mind! Now, I wil go over the three flaws the game had previously, and then go over if they were fixed or not. - [b]A fair share of bugs and coding …13 found this helpful
+ Liked the worldbuilding and story so far; + Alchemy; + the Shallows; But - Time skips were a little bit weird, and some scenes were illogical to me; - Very little time interacting with the ROs to bond with them; - Have some questions about magic and its impact on the world (the king's power, for example). 7 mixed feelings out of 105 found this helpful
I'd recommend this just because I think it has excellent worldbuilding and is well-written, so it's good as a story. As a game, however, it's one of the weaker Choice of Games games. I think the author was an excellent writer who didn't quite know how to use the Choice of Games format, especially due to the number of times the plot goes "on rails" and disregards your choices to create the more linear story the author clearly wanted. So I'd say play this one only if you're willing to accept that it's more of a good Wattpad story than it is a fully fleshed game with interesting choices.5 found this helpful
So-so2 found this helpful
The start was decent, but in the last couple of chapters it kind of just felt like a bunch of random ♥♥♥♥♥♥♥♥ was happening. Zo, the embodiment of said random ♥♥♥♥♥♥♥♥, really took me out of it in a bad way, and I'm not sure what other people see in the writing. Perhaps it was just the one route I played. I think the premise is genuinely gripping, and the world was interesting, but the execution was extremely questionable. Maybe the problem is that I had higher expectations due to the game being advertised as a nebula award finalist for its writing.
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