

SporeBloom
Antigen Interactive Inc. · 2026 · Hex Grid, Strategy, 4X, Board Game, Education
PC
This game is free to play. Get it on Steam →
Screenshots
About SporeBloom
Engage in Asynchronous Turn-Based Strategy!
Claim the map and cultivate fantastical mushrooms. Compete for dominance with whatever spores fly your way. Each tasty world (according to fungi) features a dynamic ecosystem of wind, events, resources and climate.Campaign (missions)
Engage with the ‘Ancients’ in missions for knowledge. Uncover maps via a distinct fog-of-war style exploration and solve ecological challenges all the while trying to thrive on each novel world.Each Ancient you find provides a special challenge, but you’ll need to prove yourself suitable for mutualistic rewards.Show off your favorite Spores with companion cosmetics!
Collect and swap Skins, Caps, and Spore Staves!Multiplayer Mode
- Challenge friends and the Computer (2-3 player matches)
- Thoughtful asynchronous turn mechanics provide frequent surprise
- Maps utilize procedural features fostering innovative puzzle-like challenges; varied shapes, resources, special tiles, and dynamic events keep things fresh
- Strategy: Spread efficient networks, concentrate on mushroom cultivation, or withhold the territory to hinder the opposition!
Playable Spores: Unlock & Customize
Each Spore has its own niche; a family of Blooms, a passive, activated abilities and general style, such as rapidly spreading mycelium network or propagating quickly.Progression System (Research)
- Each playable Spore has secrets to unlock in its own mycelium tree
- Spend your match earnings to access new Blooms, Mycology glossary entries and cosmetics.
Procedurally generated maps for varied gameplay
- Maps utilize procedural generation to foster innovative puzzle-like challenges, including varied shapes, resources, special tiles, and dynamic events.
- Develop extensive underground networks or concentrate on efficient mushroom cultivation and abilities!
Inspired by real-world mycology and ecosystems
Developed by solo indie developer and mycology enthusiast Jake Collinge, the mechanics are inspired by real mushroom ecology:- Eat detritus ‘waste’ material
- Parasitize opponent mushrooms
- Grow above and below ground
- Seek out Humus, Nitrogen and other resources
- React to the environment: wind direction, humidity and soil quality
- Defend your underground territory
- Cut off opponent resources
- …and much more
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