

Spud's Quest
Mouldy Toof Studios · 2014 · Adventure, Indie, Action, Platformer, Metroidvania
PC
Mostly Positive72% · 18 📈 Making a comeback 81%
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About Spud's Quest
Spud's Quest is an adventure game for Windows that draws its inspiration from the classic games of yesteryear, most notably the Dizzy, Zelda, and Metroid series.
Take on the role of Spud and his friend Prince Charming on a journey to uncover four ancient elemental essences that have the power to remove a curse upon the royal family.
”Wow! It’s amazing to see you emulate our style of games 25 years after we created them. It’s clear that playing Dizzy as a child has made a big impression on you.”
- The Oliver Twins (creators of Dizzy)
"It does look cool! It's obvious which inspirations you have, but you seem to make it your own thing, in a great way"
- Markus Perrson / Notch (creator of Minecraft)
"There’s honestly nothing like the rewarding feeling of figuring out how to use an item or make it past that seemingly impassable door on your own, and in that regard, Spud’s Quest achieves its intended effect quite stunningly."
- GameZebo
"Spud's Quest is a love letter to the best of the retro metroidvanias out there. It's instantly enjoyable but provides plenty of challenge and exploration with just the right dose of humor."
- Jayisgames
"Spud’s Quest is a truly joyful experience"
- Twinfinite
"Spud’s Quest is one of the best nostalgia throwbacks on offer right now,"
- AmbushedGamer
Take on the role of Spud and his friend Prince Charming on a journey to uncover four ancient elemental essences that have the power to remove a curse upon the royal family.
Features
- A rich fantasy-based world full of puzzles and secrets
- Five brain-taxing temples/dungeons
- Metroidvania style powerups
Quotes
”Wow! It’s amazing to see you emulate our style of games 25 years after we created them. It’s clear that playing Dizzy as a child has made a big impression on you.”
- The Oliver Twins (creators of Dizzy)
"It does look cool! It's obvious which inspirations you have, but you seem to make it your own thing, in a great way"
- Markus Perrson / Notch (creator of Minecraft)
"There’s honestly nothing like the rewarding feeling of figuring out how to use an item or make it past that seemingly impassable door on your own, and in that regard, Spud’s Quest achieves its intended effect quite stunningly."
- GameZebo
"Spud's Quest is a love letter to the best of the retro metroidvanias out there. It's instantly enjoyable but provides plenty of challenge and exploration with just the right dose of humor."
- Jayisgames
"Spud’s Quest is a truly joyful experience"
- Twinfinite
"Spud’s Quest is one of the best nostalgia throwbacks on offer right now,"
- AmbushedGamer
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
its cool1 found this helpful
Nothing but bugs and glitches. I am in chapter 3 and cannot proceed with the game because the climb ability DOES NOT WORK. Went back to double check if I picked up the scroll and I actually did. But no climbing so no more playing. Do not buy this game.1 found this helpful
I was a kickstarter backer of this game, and I have to say this was certainly one of the better games I've backed. That's not to say it's perfect, but compared to many other half-baked, half-finished or not delivered at all kickstarter games, this one is a gem. There are some low notes to be wary of. This game could really have used a month's worth of polish before it was released. There are bugs, and some situations where you can put the game in to an unwinnable state by pushing blocks in the wrong fashion or losing key items by having them clip in to the scenery. The worst bug is that the "dash" move should allow you to crash in to walls, affecting various parts of the world, but for whatever reason this only seems to work once every time you load your game. Fortunately this move seems only to be required once in the entire game, so while the bug shouldn't exist, the impact isn't all that great. The game also employs a certain amount of adventure game moon logic. Certain puzzles will require you to try every likely object until you hit a working interaction. Again, a little polishing could have helped here. Certain conversations should make mention of what given characters want…1 found this helpful
So far I have to say the game seems decent enough but I do have some gripes. First off, the text covers most of the screen rather than become transparent and the box could be traditionally smaller with a smaller font. Secondly, in this day, the button layout is terrible. Dropping items to activate things is clunky and doesn't work well. Especially when it is the action button. Which also talks to people. So you give an item to someone you're going to run into problems over and over. Third, this game does not go true full screen. The taskbar still shows at the bottom, the game is still windowed. All the hype in the comments would lead me to believe these things wouldn't be as they are.
Overall i will recommend if you loved the 8-bit puzzle games and 16 bit platform games as it combines these two things nicely. it plays well, sound and music is great and those puzzles gets you thinking but the fun really starts to fade away with how annoying the game mechanics are. One you kill an enemy it'l re-spawn soon as you re-enter the room and there few opportunities to replenish your health bar.there's not limited opportunities to save your progress making it quite repetitive and frankly boring to keep having to go though the same sages over and over, More so if you die trying out a new way to solved a puzzled and then gotta do the whole thing again. It's a nice game, and well worth a look if you're into this kinda thing, i'm struggling to keep playing it due to having to repeat large parts of it but i'll keep at it, having another go from time to time. But despite that i can't bring myself to give it a thumbs down, Try it, wherever you bother to keep playing might be a different matter.
Fun platformer with well thought out puzzles. None of the temple puzzles were too difficult, just enough to make you think for a little bit. Sometimes the items you need to give NPCs or use to move forward with the story are a bit of a stretch or intentionally misleading. I liked the red herring items and didn't mind the 4 item inventory limit. The other reviews summarize the pros/cons well. It is a bit buggy. It's easy to go out of bounds and/or softlock yourself. If you save after getting softlocked your playthrough comes to an abrupt end.
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