stepbystep

stepbystep

Evgeny Petrov · November 22, 2018 · Strategy, Indie

Buy stepbystep from Steam at $0.99 — the cheapest of 1 store we compare.

PC
Positive80% · 10
Best price
$0.99
lowest tracked $0.38
Steam Buy at Steam

Prices last checked

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Where to buy stepbystep — official stores

Steam
Steam
Standard Edition · Steam
$0.99
Buy

stepbystep price by region

stepbystep costs £0.89 in the United Kingdom, $0.90 in Georgia (USD), $0.99 in the United States, €0.99 in Europe (EUR), CA$1.29 in Canada, NZ$1.49 in New Zealand, A$1.50 in Australia, R$3.49 in Brazil and zł4.49 in Poland right now.

Cheapest stepbystep offer in each region, in local currency
RegionBest priceOfficial storeKey shopStores
United Kingdom £0.89 £0.89 — 1
Georgia (USD) $0.90 $0.90 — 1
United Statesyour region $0.99 $0.99 — 1
Europe (EUR) €0.99 €0.99 — 1
Canada CA$1.29 CA$1.29 — 1
New Zealand NZ$1.49 NZ$1.49 — 1
Australia A$1.50 A$1.50 — 1
Brazil R$3.49 R$3.49 — 1
Poland zł4.49 zł4.49 — 1

Each row is a real price from that region's own stores, not a currency conversion, so the figures are not directly comparable. Switch regions in the header to shop the one you buy in.

Screenshots

About stepbystep

stepbystep is a minimalistic programming puzzle platformer with experimental turn-based mechanics.
The main feature is the ability to program the command sequence that will be run automatically.

What's inside:
    > 5 colors
    > more than 40 levels
    > computer-composed music
    > about 2 hours of gameplay (about 30 minutes for ultra-pro puzzle crackers and speedrunners)
    > linux and windows support

The game was written in haxe, using openfl framework.
The music was composed by music artificial intelligence on jukedeck.

stepbystep — game info

Platforms
Windows, Linux / SteamOS
Player modes
Single-player
Controller
Full controller support
PC Game Pass
Not included

What Steam players say

Recent verbatim reviews from Steam — separate from playze.io community reviews below.

✦ AI summary

stepbystep is a turn-based puzzle-platformer where you program a sequence of moves and watch them execute, featuring minimalist graphics and fitting music that progressively increases in difficulty. Players praise the core concept and appreciate its low price, but commonly complain about tedious trial-and-error gameplay due to unclear trap mechanics, unpredictable jump physics, and a poor tutorial system that leaves the controls unclear. Most players who enjoy puzzle games find it worthwhile at its budget price point, though some find the difficulty and mechanical ambiguity frustrating.

Recommended Nov 22, 2018
[list][*][b][h1]Morlan's shorts:[/h1][/b][/list] I'd call it the third installation of the gray-avertion from this dev's library but, surprisingly enough, this time it's black and red that we don't like, but it's the same "universe" so to speak.. and all happening in a turn based-puzzle-platformy style! [b]In effect you "program" the sequence of moves, hit "start" and watch them played out in one go.[/b] It's an interesting twist that works quite well. The graphics are again as minimal as it gets but effective and the music is once again quite nice and fitting. The levels start easy and get progressively harder. [b]Up arrow![/b]. [b]Don't waste more time reading lengthy reviews.. time is of the essence![/b]
5 found this helpful
Not recommended Nov 20, 2022
The description was appealing, but the programming quickly became tedious. It felt like Trackamania, but if one were forced to input all their moves first and then watch the game's quirky physics ruin your predictions …and if there were moving death traps. Or like aligning a website layout for a school project back before the CSS3+HTML5 revolution. As for game mechanics: The traps' moves are not shown beforehand, the player's jump height is _slightly over_ two blocks and jump/drop trajectiories are quite arbitrary, which makes the game a marathon of trial and error, where some throws at the goal succeed despite a clearly visible overlap of green and red squares. As for UX: The game tries to do an invisible tutorial, as many similar puzzle games of minimalistic aesthetics, but IMHO it fails to deliver due to both basic mechanics and tight levels being too annoying for the player to think of in-air double jumping (with even more unpredictable trajectories). Only from a community guide I learned (or got reminded — but do not expect me to remember obscure controls after a month) that there are weird keyboard shortcuts for editing the sequence, assuming knowledge of another shortcut t…
2 found this helpful
Recommended Aug 7, 2021
fun game, but very difficult!
1 found this helpful
Recommended Feb 9, 2020
Enjoyed the gameplay and finished the game in just over an hour. Frustratingly I had to play wipe my progress and play the game again to all the achievements as they glitched for some reason first time around, but 'hundroed' it in the end.
1 found this helpful
Recommended Feb 8, 2020
Pretty good for the price if you like calm puzzle games then you should get it. Warning tho you have to use your brain for this haha.
1 found this helpful
Recommended Dec 20, 2019
cheap and nice
1 found this helpful

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