

StratoBash
Phr00t's Software · 2017 · Action, Indie, RPG, VR, First-Person
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Screenshots
About StratoBash
Welcome to StratoBash!
Want to win some cash? Up for a game of StratoBash? Good luck getting to the top, you'll need it!
Puzzles, combatants, earthquakes, wind storms, explosive traps & more will stand in your way. Complete each island's requirement to ride a portal up to the next. The quicker you move & the better your stats -- the better your prize will be.
The more damage you take, the easier it will be to be knocked off. Same goes for your enemies, whose eyes will grow redder from each hit.
... now what to do about that big mysterious ship?
VR Support
If you have a VR headset & tracked controllers, you can throw the bashers -- the harder the throw, the harder the knock! When landing a hit, extra bonus throws will be made for you.
StratoBash uses a hybrid "dash teleport" system to prevent nausea while still allowing the player to move. You can teleport to nearby locations & enemy knocks will be applied as additional, forced teleports.
No VR? That's OK!
If you do not have a VR headset, StratoBash is still completely playable with a mouse & keyboard.
Modding Support
You can edit & import your own models to help construct levels (by modifying the contents of the TerrainParts local directory). Also, you can rewrite the word puzzles (by modifying the Riddles/lines.txt file). Read more about this in the discussion forums!
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
Players appreciate StratoBash for its creative and surreal procedural design that embraces experimental weirdness, with particular praise for Phr00t's willingness to make unconventional games. However, common complaints include janky gameplay mechanics, missing advertised features like trading cards, and VR compatibility issues that require workarounds to resolve.
Well now... this is certainly a strange one. Now, I've been a fan of Phr00t's games for a long time now, and have played most of them. Going into any of them, I know to expect some surreal procedural weirdness, which is something that I really like but that most developers dont seem fond of doing (which is a shame). I can think of only a few that are willing to make this sort of thing. Phr00t though is one of them, and this game doesnt break the trend of creative bizarrity. How do I even describe this one? Okay. So, think of Smash Bros, right? Nintendo's wild fighting game, where instead of smacking your opponent until they pass out, you try to knock them off the stage to score a KO. Well, it's like that, except in first person, and you punch eyeballs, except instead of punching you sorta throw rocks kinda? And it's all procedural and you have an inventory. Sometimes there's a boss or you solve a riddle, because why not. The game does a good job of explaining the basics. Your only true goal is to ascend, clearing 30 levels to end the run. However you're also after a high score here, but how you go about things is up to you. Each floor has portals that lead to the nex…12 found this helpful
I wish it supported Rift and Touch :( UPDATE: it does play on Rift/Touch, I just had to add -force-d3d11 in the launch options. Great game!2 found this helpful
very jank but coollio1 found this helpful
No Trading Cards as advertised.1 found this helpful
StratoBash, developed and published by Phr00t's Software, is an experimental indie title that blends platforming, physics-based combat, and light puzzle elements into a vertically structured challenge set high above the clouds. Framed around a game-show-like premise, it places players on a series of floating islands where the primary objective is simple: keep climbing. What gives the game its identity, however, is how it mixes movement, environmental hazards, and chaotic interactions into a constantly shifting obstacle course that rarely settles into a predictable rhythm. The gameplay centers on navigating small arenas suspended in the sky, each filled with enemies, traps, and environmental quirks. Players must rely on movement and timing to survive, using throwable objects to knock opponents off platforms while avoiding the same fate themselves. The physics-driven interactions add a layer of unpredictability, as success often depends on positioning and awareness rather than strict mechanical precision. Environmental factors such as wind gusts, unstable terrain, and sudden hazards further complicate each encounter, forcing players to adapt quickly as they move upward. This constan…
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