Sword Master VR

Sword Master VR

Master Indie · 2016 · Action, Simulation, Sports, Indie, VR

PC
Mostly Positive70% · 191
Best price
$9.99
lowest tracked $1.99
Steam Buy at Steam

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Steam
Steam
Standard Edition · Steam
$9.99
Buy

Screenshots

About Sword Master VR

Sword Master VR, now with support for Oculus Touch & HTC Vive, brings you intense sword fighting gameplay that has never been possible in traditional video games. Taking full advantage of room-scale virtual reality, you must learn to fight with realistic swords in full 360 combat! React quickly, duck and dodge, deflect incoming attacks! Sword Master VR is not a game of standing still and lightly wiggling your sword in the enemies face. Sword Master VR is a game of endurance, skill, speed, and most importantly, to become a master of the blade.

NEW!
10 Unlockable Shields! Each level that you beat in Expert mode unlocks a new shield!

Features:

  • Intense & Challenging Sword Fighting!
  • 8 Unlockable Swords!
  • 7 Enemy Variations!
  • 10 Challenge Levels (Including a Boss Level!)
  • 4 Difficulty Modes (1 Unlockable mode!)


Safety Notice:
Sword Master VR requires players to swing their controllers in virtual reality. Play at your own risk. Eric Tereshinski, the game's developer, is not responsible for any destruction of property or the injury of yourself or anyone else while playing Sword Master VR.
Please play far away from your TV, have plenty of space, use high quality wrist straps, remove all children from the room, DO NOT play near any stairs, and enjoy the game :)

Room-Scale Info:
Sword Master VR will play correctly with as little as 2m x 1.5m playspace. However, it is recommended for best playing experience to have 2.5m x 2.5m of playspace or more.

Oculus Setup Info:
This game requires the use of motion controllers and roomscale. If you have the basic Oculus Touch kit with two sensors, two controllers, and your Oculus HMD, you can set up your playspace for roomscale and play Sword Master VR. To set up roomscale, you must set up your two sensors in opposite corners if the room. Adding a third sensor may improve your experience, but two sensors still works quite well.

What Steam players say

Recent verbatim reviews from Steam — separate from playze.io community reviews below.

Not recommended Jun 16, 2021
It's not very good.
3 found this helpful
Not recommended May 22, 2024
Broken. doesn't even launch
2 found this helpful
Not recommended Apr 7, 2022
This game feels outdated and it seems it has not improved much over the years. For the price tag it currently has, I can't unfortunately recommend it. I think there are simply better games you can get for this price.
1 found this helpful
Not recommended Apr 22, 2023
abandonware
Not recommended Jan 13, 2023
Sorry folks, I had high hopes for this title. VR sword fighting is gaining in popularity to be sure, but this game is, unfortunately, so easy to beat even on the highest levels it feels more like a child's swordplay primer rather than a serious VR sword fighting experience. Better luck next time! I will stick (no pun intended) with Gladius and Swordsman VR. Cannot recommend this title unless you are picking up a sword for the very first time ever. I did not ask for a refund so the Devs could maybe use the money to create a sword fighting game for grown-ups. Sorry if this makes me a jerk, I am just being honest in my review.
Recommended Jul 4, 2021
The game itself is quite enjoyable; It can be quite tiring in the long run. There is however one primary issue with the game - it's not designed around small playing area; Even with minimum listed play area I did hit the wall at one point in time, due to not noticing automatic chaperone in the heat of combat; This is partially due to reduction in gamification elements, including but not limited to spawning areas of enemies; You WILL see enemies spawn both in front and in back of you at the same time; the inner square is 2.5 meters x 2.5 meters, and you will feel quite limited in where you can move.

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