

Tap Heroes
VaragtP · 2015 · Incremental, Tactical RPG, Idler, Auto Battler, Automation
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Screenshots
About Tap Heroes
Assemble a team of puppet heroes and watch them battle through over 70 enemies and bosses across 10 areas in this hybrid RPG where you can fight actively or let your team auto-battle while you relax. Upgrade your heroes' abilities, recruit new characters, and master strategic skills in a charming puppet-themed world with zero microtransactions and endless replayability.
Battle tons of foes, buy new upgrades, cast magic and recruit new Heroes.
Or just sit back as your Heroes do the fighting while you relax or do other things.
But just remember that you need to make sure your heroes are strong enough before you leave them to their own, especially if you are about to face a Boss!
Enjoy the show!
Features
- Over 70 different enemies and bosses
- 10 different areas
- A Distinct group of heroes with different abilities
- Interesting powers to unleash on your enemies
- Mix of RPG and clicker grind elements with tons of skills to upgrade
- No microtransactions of any sort
- Possibly infinite gameplay
- Puppet stage graphics with cute puppet heroes!
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
Not the best idle game since it has no depth. Buy on sale if you want to try it.7 found this helpful
Nice game
I like the game. I really do. But it's such a bothersome grind to get all of the achievements. There are many clicker games I love that take far longer to beat; the problem is that this game doesn't have enough depth to keep the player engaged. 800 hours on Realm Grinder is rewarding. 2000 hours on Cookie Clicker is fun. 3000 hours on Tap Ninja is a blast. 100 hours on Tap Heroes is just plain boring. Sorry. The game loses it's spark about 30 hours in, when everything hits level 999+ and you're just waiting on ability cooldowns to get the final achievements.
Tap Heroes, developed and published by VaragtP, is a compact hybrid of clicker mechanics and light role-playing progression that embraces simplicity as both its core strength and its greatest limitation. Framed as a “puppet show RPG,” the game presents its battles on a theatrical stage where cutout-style heroes and monsters clash in looping encounters. At first glance, it appears almost minimalistic, but beneath its straightforward interface lies a steady incremental system built to reward patience, repetition, and gradual power scaling. The gameplay loop centers on tapping enemies to deal damage while simultaneously managing a growing roster of heroes. Players begin with a single fighter and gradually recruit additional characters, each contributing unique attack patterns or supportive abilities. Combat unfolds in real time, with enemies spawning continuously and bosses appearing at intervals to test the team’s accumulated strength. Clicking directly increases damage output, but as heroes level up and gain stronger abilities, the need for constant manual input diminishes. This dual design—active tapping paired with idle automation—allows the experience to shift naturally between …
Upgrades are way too simple. Endgame is boring. After purchasing everything the is still 100 hours of bland idling to do. It really would be a better game is some of those "achievements" were removed.
[h1]A Straightforward Idle RPG That Does Its Job, Then Repeats It[/h1] Tap Heroes is a classic idle/clicker RPG designed around simple interactions, incremental progression, and long-term number growth. It follows a familiar formula: tap to attack enemies, earn gold, upgrade heroes, and slowly push further through increasingly tough encounters. It doesn’t try to reinvent the idle genre, instead, it delivers a very traditional experience aimed at players who enjoy gradual progression and hands-off gameplay. The core loop is immediately understandable. You tap to deal damage, unlock heroes that attack automatically, and invest resources into upgrades that improve damage output and efficiency. Over time, the game shifts from active tapping to mostly idle progression, where the focus becomes optimization rather than reflexes. This transition is smooth and satisfying for fans of the genre. Progression is steady but deliberately slow. Unlocking new heroes and upgrades gives a sense of advancement, though much of the game revolves around repeating the same actions while waiting for numbers to climb. For players who enjoy watching progress accumulate over time, even while the game…
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