

Tenderfoot Tactics
Kevin Maxon · October 21, 2020 · Tactical RPG, Exploration, Turn-Based Tactics, Party-Based RPG, Strategy RPG
Buy Tenderfoot Tactics from Steam at $7.49 — the cheapest of 2 stores we compare.
Where to buy Tenderfoot Tactics — official stores
Cheapest Tenderfoot Tactics keys — keyshops
Keyshops are third-party marketplaces — keys are resold and can be region-locked or a different edition. Check the listing's region & edition before buying.
Tenderfoot Tactics price by region
Tenderfoot Tactics costs £6.39 in the United Kingdom, €7.39 in Europe (EUR), $7.49 in the United States, CA$9.74 in Canada, A$10.97 in Australia, NZ$10.99 in New Zealand, $12.49 in Georgia (USD), R$23.49 in Brazil and zł33.99 in Poland right now.
| Region | Best price | Official store | Key shop | Stores |
|---|---|---|---|---|
| £6.39 −50% | £6.39 | £13.00 | 2 | |
| €7.39 −50% | €7.39 | €14.81 | 3 | |
| $7.49 −50% | $7.49 | $19.83 | 2 | |
| CA$9.74 −50% | CA$9.74 | — | 1 | |
| A$10.97 −50% | A$10.97 | — | 1 | |
| NZ$10.99 −50% | NZ$10.99 | — | 1 | |
| $12.49 | $12.49 | $19.83 | 2 | |
| R$23.49 −50% | R$23.49 | — | 1 | |
| zł33.99 | zł33.99 | zł81.92 | 2 |
Each row is a real price from that region's own stores, not a currency conversion, so the figures are not directly comparable. Switch regions in the header to shop the one you buy in.
Screenshots
About Tenderfoot Tactics

MODERN TACTICAL RPG, INSPIRED BY THE CLASSICS
A novel, deterministic combat system, with easy to grasp rules and astonishing depth.
No random miss chances. No damage ranges.
Manipulate the elements to turn the battlefield to your advantage, but beware the consequences, as nature is complex and fickle. Open chasms, raise mountains, boil lakes, drain rivers. Start fires you later regret. 
VAST OPEN-WORLD EXPLORATION
Unearth ancient ruins, discover strange artefacts, and meet new friends, in a lush, painterly world. Explore the reaches of the archipelago by boat. Take to the skies as a bird to survey the landscape and plan the best route forward.
For a generation, the terrible Fog - one vast, voiceless, and cruel spirit - has been eating the once-thick forests of the mainland. Now, with nowhere left to call home, and granted magic by the friendly spirits of the archipelago, one small party of would-be adventurers sets out. Find a way to save the many goblin towns of the rocky coast, discover the truth of the Fog, and, if possible, put an end to it.

A note on playtime: Tenderfoot Tactics has a nonlinear structure and much of the game is exploratory, optional content. A speedrun could probably finish the game in a couple of hours or less, but average playtimes for people looking to see all the game has to offer probably average more in the 25-35 hour range for a full playthrough.
Tenderfoot Tactics — game info
- Platforms
- Windows, macOS, Linux / SteamOS
- Steam Deck
- Playable
- Player modes
- Single-player
- Controller
- Full controller support
- PC Game Pass
- Not included
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
Tenderfoot Tactics was much better than I even expected, with very deep Final Fantasy Tactics-like combat involving a lot of environmental effects, including shifting elevation, fire, ice, and water. I had a lot of fun building moats to hide my ranged units behind. Class progression also works out a lot like FFT, and unlocking them all was my primary motivation to keep playing. It's very unique in that it has a large traversable overworld, but only fragments of maps available that you have to piece together and use triangulation to get around. It can definitely be frustrating, but also ultimately rewarding when you figure it out. Dying has little consequence other than sending you back to your last home base, so it's fun to just stumble around and see what you can find.2 found this helpful
I really wanted to like this game, I really do, but I can't get past the difficulty of the game (and I only played on the base set difficulty). I'd prefer to either play as the fog (being ominous and creating monsters) or have the game for free to tinker with the party, but I won't hold my breath. Your game looks lovely, but the gameplay isn't very beginner friendly in my opinion.2 found this helpful
Can't stand the UI. if you so much as look at an action, it will be selected and used.1 found this helpful
Combat is horribly slow, with no option to speed up animations. The game's only shake ups to the tedious base of brain dead ai that massively rewards playing completely passively, waiting for them to come to you is the unnerve system, which very slightly changes turn order, which is of no consequence and never actually matters, and terrain manipulation. Well it would take hours and hours of again, brain dead combat that requires no thought and takes 3 times longer than it should to even unlock any terrain manipulation, and I can already tell it would do nothing to change the base gameplay of playing completely passively, watching the ai make the same stupid reckless plays over and over again. This basic play pattern plagues the genre, but most games do a better job of combating it by having hand crafted encounters, or pressuring the player ala xcom by having you need to actively capture points, escort hostages etc. Once you have played one of these games, you have played them all. I will not play another videogame where the optimal strategy is to stand still for the entire combat in a square formation and use aoe heal skills.
cryptic, dreamlike, FFT-like tactical RPG. u play as goblins, which is pretty unique, and goblin towns don't use money but instead have interesting town-hoard mechanics where u need to give the hoard items u dont care about in order to "check out" higher quality items thatd be useful for you. good music too. i'd read other reviews too, since the game doesn't explain much and bc of the auto-leveling enemies, its in ur best interests to avoid fights and find better equipment before getting into them.
This is my first open world game, and second grid-based/Turn-Based Tactics games after Jean of Arc for the PSP. The tutorial prepped me on the basics of combat, which was familiar enough. I was then let out into the world, and was quickly confused when the characters said to head west, as I lacked a compass. The map does not show where you are, there is no option for that, so I began to walk uphill to where I assumed west was. In my first encounter, I ended up retrying until I gained an enemy team composition and battlefield that was favorable, and narrowly winning. I soon learned that enemies are typically stronger than you, and that I should focus on scouting for items in the overworld that will give me XP faster than if I took on fights. I made my way by boat to a nearby area where several goblins discussed raids, got +400 XP for that, and saw that a crafting system existed but you had to be mindful of what you crafted. A class system soon became apparent, and that seems like the an area for creativity since you have 2 item slots per character, plus classes that can likely enable further skills, beyond than just the standard attack. I imagine this will be what allows you to …
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