THE DOUBLE

THE DOUBLE

BadGafiGames · 2025 · Experimental, Based On A Novel, Visual Novel, Psychological Horror, Lovecraftian

PC
Positive88% · 24
This game is free to play. Get it on Steam →

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About THE DOUBLE

MEET YOUR DOUBLEYou wake up. Morning. St. Petersburg, 19th Century. And you're about to meet someone who looks exactly like you. Lives like you. Steals your life.What begins as a psychological nightmare becomes an interactive game of identity, madness, and the terror of self-recognition.Based on Fyodor Dostoevsky's 1846 novella The Double, this is not a retelling - it's a modern exploration where literary horror becomes interactive horror.THE UNIQUE CARD SYSTEM: FATE MEETS STRATEGYEvery confrontation with your Double is a game of 21, but with one twist—Tarot cards that shift reality itself.How it works:
  • Play 21 against your doppelgänger for survival and sanity
  • Draw Tarot cards that modify the rules, alter probability, bend fate
  • Same cards create entirely different outcomes based on your decisions
  • Replayability: Dozens of card combinations generate new stories
PSYCHOLOGICAL STORYTELLINGThe Setting: 19th-century St. Petersburg rendered as a character-opulent halls, shadowy streets, a city that mirrors your psychological descent.The Narrative:
  • Notes and journals that immerse you in fractured memory
  • Dialogue that shifts based on your choices and card draws
  • An investigation into the nature of identity itself
  • Themes inspired by Dostoevsky: duality, madness, self-recognition, obsession
The Horror: Not jumpscares-first. Psychological dread. The creeping realization that you might not be the "real" version.GAMEPLAYCard Battles (Strategic decision-making)
  • Hybrid 21 + Tarot system that rewards experimentation
  • Same deck, infinite replays, different strategies and outcomes
  • Tension between optimal play and meaningful narrative
Exploration (Atmospheric immersion)
  • Navigate St. Petersburg discovering clues, hidden items, secrets
  • Find objects that unlock dialogue and memories
  • Uncover the truth about your Double
Narrative Choices (Meaningful consequence)
  • Decisions that branch the story meaningfully
  • Dialogue that changes based on previous choices
  • Multiple paths through the story
Puzzles (Thematic challenge)
  • Logic sequences inspired by Dostoevsky's writings
  • Psychological challenges that mirror story themes
UPD: I was planning to release 4 chapters of this game, but later I decided to temporarily stop developing it. This is only the first chapter!While creating this game, I was inspired by games such as: Signalis, Inscryption, Detention, as well as Russian literature, chthonic horror, and the city of Saint Petersburg.Each chapter expands the card system's complexity and narrative depth. Also it’s a new psychological puzzles! A unified save system carries your choices forward-decisions in Chapter 1 echo in Chapters 2-4.Post-launch: In addition to developing the game's parts, I also plan to create a free update with endless maps without having to replay the story!WHY THIS GAME MATTERSFor Literary Enthusiasts: Dostoevsky's psychological masterpiece becomes interactive. His themes of duality, madness, and self-recognition are now something you experience, not just read about.For Horror Fans: Psychological horror done right - atmosphere over jumpscares, dread over gore.For Cards Games Lovers: Untypical system which compare strategy, meaning puzzles and forture!For Strategy Players: The card system creates infinite replayability. Optimize your draws, discover new combinations, master the mechanics.For Everyone Else: A game that stands on its own. No prior knowledge needed. Dostoevsky's themes enhance the experience but aren't required.LANGUAGES & SUPPORT
  • Audio: Russian and English
  • Interface and texts: Russian and English
BEHIND THE SCENESThis game is developed by a solo creator with a background in game design and literary adaptation. It's a passion project inspired by classic literature, psychological horror, and innovative game mechanics.Wishlist for launch notifications!FINAL WORDSWelcome to St. Petersburg, 1846.Welcome to a world where you are not alone.Because your worst enemy is yourself.

DLC & expansions

What Steam players say

Recent verbatim reviews from Steam — separate from playze.io community reviews below.

Not recommended Dec 28, 2025
This is a game made using AI. i feel like it should be stated more clearly.
17 found this helpful
Not recommended Jan 28, 2026
The screen is to small. You cant resize it. You cant full screen it. You cant full screen window it. To much texting and boring. At least its free but still it needs what i said above. Edit: No I wanted full screen windowed. So you read that and your solution was to pick one and force people to play in that mode? No thats wrong. The sounds in the game is disgustingly annoying. The story needs a skip because some of us dont care about it. Having us sit through the story and hearing them screeching sounds is wrong. Let us skip all text and annoying sounds. Im sure you think thats cool but it sends a cringe through my body and not even want to play. its not scary its annoying.
3 found this helpful
Recommended Feb 12, 2026
THE DOUBLE is a psychological horror experience developed and published by BadGafiGames that centers on identity, perception, and the unsettling idea of confronting another version of oneself. Rather than relying on fast-paced action or traditional survival horror mechanics, the game adopts a slower, more introspective approach. It places players in a confined and increasingly distorted environment where exploration, atmosphere, and narrative ambiguity drive the experience. From the outset, it is clear that THE DOUBLE is less concerned with combat or mechanical complexity and more invested in cultivating unease through psychological tension and environmental storytelling. The premise revolves around the concept of duality. Players assume the role of a protagonist navigating a strange and often oppressive space that feels both familiar and alien. The narrative unfolds gradually, hinting at fractured memories and the presence of a “double” that blurs the boundary between reality and hallucination. Rather than delivering exposition through lengthy cutscenes, the story emerges through environmental clues, subtle visual cues, and fragmented narrative elements. This design choice encour…
1 found this helpful

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