

The Hag
TheLonelyGameDev · 2025 · Horror, Minimalist, Supernatural, Atmospheric, Dark
PC
3 user reviews67% · 3
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About The Hag
The lone engineer stationed at a remote lookout has vanished, and all four communication towers have gone offline. You are sent to investigate.What you find is not abandonment. It’s a hunt. And light is your only protection.Your job is simple. Reboot the four communication towers. Your flashlight and stamina regenerate over time, but it would be wise to use these sparingly.If the forest around you goes quiet, The Hag is nearby. She moves when you aren't looking directly at her and the light from your flashlight scares her away, so be sure to always check your surroundings and have plenty of power for your flashlight. Scattered throughout the forest are The Hag's totems for you to collect. Keep a look out for their green lights but be cautious, their glow matches her eyes. Find all 24 for the true ending.I wanted to make a short spooky game (roughly 2 hours) that didn't waste your time with pointless dialogue, red herring jump scares, and filler sequences but instead let you jump straight into paranoid horror. You are always being watched. You are always being followed. Check your corners. Check behind you. And don't waste your flashlight.Cheers!
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
This is a really bad game. An awful, no good, very bad game. You wander the woods in pitch black looking for eggs with a limited use flashlight. Then a lady shows up at some point if you're REALLY looking for her and she jumpscares you.2 found this helpful
The Hag, developed and published by TheLonelyGameDev, is a tightly focused indie horror experience that builds its entire identity around vulnerability, limited vision, and the constant dread of being watched. Rather than relying on complex systems or elaborate storytelling, it commits to a single core idea and uses it to generate tension from start to finish. The result is a game that feels stripped down and deliberate, aiming to create unease through restriction rather than spectacle. The premise places the player in a dark forest with a clear objective: locate and reactivate a set of communication towers while investigating a disappearance. It begins as a simple task, but the environment quickly reveals itself to be hostile. The forest is almost entirely engulfed in darkness, and the only reliable source of visibility is a flashlight with limited power. This immediately establishes the central tension of the game. Every decision to use the light becomes meaningful, as it provides safety at the cost of draining a resource that cannot be used indefinitely. Gameplay revolves around movement, observation, and careful resource management. There is no direct combat system, and the p…1 found this helpful
Creeped me out in the first five minutes. Will try again in the daytime. Really cool concept.
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