

The Pair Annihilation
DAID Games · 2024 · Space, Roguelike, Turn-Based Strategy, RPG, Grid-Based Movement
PC
Positive96% · 25
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About The Pair Annihilation
Grid-based and turn-based roguelike\After defeat in the war against the Udtmos, we were forced to flee the stellar system.
We must rewind everything with only three pilots.
Create the ultimate ship
Various Reactor Cores - You will obtain a Reactor Core at the end of each battle that you can mount on your ship. And its effect will stack with each other.Various ships and weapons - All ships have two weapons with different effects. And you can craft and equip a sub weapon.Reach the star through the best path
Various missions - On the battlefield, you'll encounter various missions, such as destroying incubators or blocking portals. And maybe even some random events in the Dark Zone.Various bosses - The higher Udtmos that defend the planet each have special abilities. Unpredictable boss battles will require your best strategic choices.There's more
Turn Rewind - Once per battle, you can return all ally ships to the state at the beginning of the turn. You can fire ships' weapons or move ships 2 times.Carrier - The carrier has no combat abilities, but due to its Temporal Rewinder, you must defend it and fight no matter what.Various Carrier Skills and Enhancers - You can also craft Carrier Skills and Enhancers that can be useful in battle. Rescuing and placing survivors can also unlock additional abilities.We're looking forward to your victory.
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
It's a more complete game than I thought it would be. There are some things that will annoy the player at times, but I didn't find it to be a burden to play. If you're a fan of grid-based games, you might be interested. p.s. I'd like to see more items and such added.9 found this helpful
Positional deck builder. Heavy Into the Breach feeling, but everything is really unique. Such a beautiful example how much more ingenuity still to be explored in this type of game mechanic. Boss fights are both daunting but dismantelable, no ♥♥♥♥♥♥♥♥, it's art what it is. Art style pulled me in the most. Every pixel and animation just oozes of C64 for me which is a huge nostalgia pull. On first launch i played trough the campaign and beat it, which kinda buged the game in achivement and story telling as it was clearly not ment to be beaten on first run. Especially as the story unlocks on each run. Runs are REALLY LONG however. Kinda on the lenghts of The Last Spell, i don't know if you can save mid,run as I never could stop :D There is a lot of builds you can pull off, "build order" with resources allocation. However it doesn't allow you to pivoit. You HAVE TO know what you are aiming for and it gives you good options and indications what your options are, but you kinda have to cook with what you get and hope you get what you want. There is a reroll, but its super random, very rare. While it perfectly shows everything before you decide on anything in game, the english can be …8 found this helpful
I'm 1 hour in. This game has a good basis, but it feels EA to me due to a bunch of rough edges so far. 1. No controller support. THAT IS BAD! Into The Breach, which is the cannonical example of this kind of game, has perfect controller support. ITB is often cited as one of the best games on the Steam Deck! You really need to fix this. At one point, i did something when playing on my touch pads that made the play field move around, and I couldn't find my way back to undo this. So I kept playing like that. 2. The UI is very generic and ugly. It's just a bunch of gray buttons with text on them. 3. Sometimes the game zooms in on characters for some dialogue, and the line thickness just blows up. This isn't good. 4. The writing is very bad, it's clearly done by someone who doesn't speak English as a first language. PLEASE hire an experienced, professional, English sci-fi writer and have them re-do ALL the text. A lot of it is just bad, some is very clunky, a bunch doesn't make any sense, a bunch more looks cringe or stupid. You really REALLY need to fix this. You could try and hire Chris Avellone - he did the writing for Into The Breach. 5. The music is amazing. Don't listen to any…2 found this helpful
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