

The Unliving
RocketBrush Games · 2023 · RPG, Action, Singleplayer, Adventure, Zombies
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Screenshots
About The Unliving
The Unliving is a dynamic rogue-lite action RPG with strategic elements. Raise the undead, use numerous spells and explore a mystical world, all realised with darkly extravagant pixel-art.
TURN ENEMIES INTO YOUR UNDEAD ARMY
Each fallen foe can be resurrected and added to your army to create unlimited legions of the dead. These re-animated creatures have their own unique abilities, such as the undead Priest whose blessings in life, will now curse your enemies in death.
UNLOCK THE SECRETS OF NECROMANCY
Meet colorful characters - friends and foes alike. Question members of your own necromantic cult, force answers out of your enemies and even dialogue your own phylacterium - to gather the lost memories of the Necromancer piece by piece and reveal the nature of his immortality. Who knows, maybe you also find out the grim truth about the supreme hierarchies of the Church.
CRUSH EVERYONE IN YOUR WAY
Only some of the living are helpless victims, the rest can retaliate against your forces. They hold the line, move in large groups and wield powerful abilities too. They cherish their lives and will not fall easily, so unleash hell as the Undead Lord to bring them to their knees.
CONQUER UNCHARTED LANDS
The world is randomly generated for each run and is richly populated with an array of creatures, artefacts, secret rooms and deadly traps. Each part of the world is occupied by a variety of living inhabitants - invade villages and slay feeble peasants to reinforce your army or engage in a desperate fight to the death in the swamps against formidable foes.
BATTLE EPIC BOSSES
The powerful creatures of this shadowy world will do all they can to stop you. Each boss has a unique fighting style and set of abilities, meaning deftness in combat and strategic thinking will be crucial in emerging victorious from these gruelling encounters
DIE AND RISE AGAIN
Ability to deny death itself is the greatest secret of the Necromancer. Another mortal strike is merely a setback for him. Take a lesson from your death and don’t let your enemies catch you the same way twice.
DLC & expansions
🎁 Complete the collection
Base game + 1 of 1 DLC at today's best prices.
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
Players appreciate the game's concept and art style, but most criticize its poor execution, particularly the confusing mechanics, lack of clear tutorials, and unbalanced systems that make early gameplay frustrating. Common complaints include bad minion AI, overly complicated resource management, the roguelike progression feeling repetitive, and the loop system not being engaging enough to sustain interest through multiple runs.
So I'm playing this likely after whatever updates the game has had to go through in regards to things like skeleton type grouping across stages as prior to playing this, I've seen one vid going over how the fighters, rangers, giants and unholies apparently didn't carry over the stats built for them from the previous biomes you move to from the isles to the swamp for instance. If that were the case back then, the devs have rectified that as the abilities etc. you build on each type carry over. Beyond this, there were also complaints about the trait descriptions for the weapon types; certain of them; being vague and not really understandable. From what I'm able to compare, the texts have not been changed in anyway, you just need to experiment with what exists which is fine. There's also the matter of the minion AI not being particularly bright, especially when it comes to them not attacking in certain instances where there's a big enough number of them; unless they're maybe rangers since they don't have to worry about pathing and collision save for distance between them and enemies. To an extent I get why, the enemy fighter types that can't leap over instances (scenes, allies and en…1 found this helpful
Very fun and original rogue like
I see what they were going for and I like the concept as well as the art, but it's just not that well designed or balanced.
nice game
GOOD GAME BUT LOOP SYSTEM İS BAD FOR FUN
This game sounds like a cool idea but its way too complicated too early and doesnt explain things well. There's too many health bars to keep track of. You end up trying to keep track of your own while also trying to sacrifice skeletons before they "decay too much", but that costs mana and it's not explained well how to replenish it or if its even possible until you unlock something. Also the minion AI is incredibly dumb and will spilt up fighting multiple groups instead of focus firing on the one I point them to. The ones that run off on their own wont last long and you wont be able to replace that minion until you kill a guy AND his friends. You cant raise individual corpses, you have to raise them as a group. This makes zero sense. The only fun thing about this game is its name.
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