

The Unrealtor
Homestyle Interactive · 2026 · Casual, Hidden Object, Puzzle, Co-op, Split Screen
PC
This game is free to play. Get it on Steam →
Screenshots
About The Unrealtor
Welcome home to THE UNREALTOR: a couch co-op puzzle adventure game where you and a friend play as Maya and Noah, future roommates trapped in a house tour that spirals into a shifting maze of impossible architecture. To escape this house-tour-from-hell, you’ll work together to solve a series of perspective-based visual puzzles, hunting for split objects that match across your shared screen. Each puzzle solved further transforms the home, unraveling new rooms, bending the laws of physics, and revealing even stranger challenges than before. As you explore deeper, you'll uncover the home’s enigmatic past and, with any luck, find a way out. We hope you enjoy your stay!
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
Trippy but in a rally fun way, cool game2 found this helpful
dizzying but delightful. love the concept and a fun quick play.1 found this helpful
This is SO cool and trippy. It feels like a 3D monument valley and the puzzles were interesting. Even if I knew the answer sometimes I had to position myself creatively to solve it. I needed the voiceover hints too. The environment visuals are absurd and interesting, I felt lost at first but got more used to the space as I solved more. The last puzzle was the best. It's pretty short but a good chill time, I also like the option to play single player even if it's made for two people.1 found this helpful
Cool game, really enjoying it. A save system would be very nice.
Playing this game was an uncanny, whimsical experience. The layout of the map is weird and beautiful, and it felt at times like a hallucination. The puzzle matching wasn't super intuitive, but that provided for a good challenge, and it might've been because I'm bad at most games. We didn't ever feel like we were stuck or didn't know what to do next, and our progression was steady. The voice acting was good and sounded very authentic, and I was vibing out to the background music. That with the sound effects created a great atmosphere where I felt immersed in the game. There was a lot of cool stuff to look at as we searched for the puzzle pieces. My favorite part of the game was the narrative design. I was very invested in the little notes that gave clues for the puzzles and context for the story. I wanted to learn more about the couple and Edgar, as well as the family who previously inhabited the house. I wish the game had even more story and narrative design to the characters. I think that because of the mysterious nature of the game, taking more focus to slowly reveal even more about what the house is would intrigue the players. I understand they had a limited time frame to create…
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