Three Kingdoms: Shu-Han Chronicles

Three Kingdoms: Shu-Han Chronicles

QianFan Game · August 22, 2026 · RPG, Casual, Turn-Based Strategy, Party-Based RPG, 2D Platformer

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No store is currently selling Three Kingdoms: Shu-Han Chronicles. It released on August 22, 2026 and was developed by QianFan Game. We keep tracking it across every store we cover, so set an alert below and you will know the moment it is on sale again.

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About Three Kingdoms: Shu-Han Chronicles

✦ AI summary

Three Kingdoms: Shu-Han Chronicles is a turn-based RPG that follows Liu Bei, Guan Yu, and Zhang Fei through the fall of the Han dynasty, letting you recruit over 60 historical generals across more than 200 available characters. Manage troop attributes, domestic policies, and talent progression while engaging in strategic combat where speed, stats, and tactical skills determine your path to reunification.

"Three Kingdoms - Shu-Han Chronicles" is a traditional turn-based role-playing game that tells the story of Liu Bei, Guan Yu, and Zhang Fei, from their oath in the Peach Garden to reunifying the land during the turbulent late Eastern Han dynasty.Over 200 generals from the Three Kingdoms appear in the game. Through the storyline, domestic affairs, and keepsakes, players can recruit more than 60 famous generals.

Basic Attributes:Troops: The character's health. The higher the troops, the higher the damage dealt. Note: In battle, as troops decrease, the damage inflicted also decreases.Strategy: The character's strategy points. Using general skills consumes strategy points. If strategy points are insufficient, general skills cannot be used.Might: Affects attack, counterattack, and blade damage.Intelligence: Affects healing and tactical damage.Speed: Determines the action order in battle. The character with the highest speed acts first (except for preemptive skills).Attack: Can be increased through equipment, skills, etc. Affects attack, counterattack, and blade damage.Tactics: Can be increased through equipment, skills, etc. Affects healing and tactical damage.Defense: Can be increased through equipment, skills, etc. The higher the defense, the lower the damage taken.Critical Rate: Critical hits deal 150% damage. Critical rate and critical damage can be increased through equipment and skills.

Domestic Affairs System:Completing story segments grants domestic affairs points, which can be consumed to implement various domestic policies.

Enhancement System:Consume forging stones / rare forging stones to enhance equipment.

Talent System:Gain 1 skill point upon leveling up; learning a skill consumes 5 skill points.

Three Kingdoms: Shu-Han Chronicles — game info

Platforms
Windows
Player modes
Single-player
Controller
Full controller support
PC Game Pass
Not included

What Steam players say

Recent verbatim reviews from Steam — separate from playze.io community reviews below.

✦ AI summary

Three Kingdoms: Shu-Han Chronicles is a potential Suikoden-inspired JRPG with some interesting systems like troop recruitment, skill equipping through classics, and internal affairs progression, but it suffers from significant repetitiveness and missing features that disappoint compared to its source material. Players note that despite developers patching bugs regularly, the game lacks a formation system and military advisor mechanics, while character skills are highly repetitive within their archetypes, leading to minimal meaningful team variety despite having many recruitable characters.

Not recommended Aug 26, 2026
這部其實是很有潛質的仿吞食天地JRPG,只是可惜就算排除了BUG很多的問題不說(畢竟開發者更新蠻勤的,這點要給予肯定),和原作比起來還是有非常多的缺點或不足之處. 先說這部的優點,新版的畫面比之前的全2D算不錯,需然還是有點粗糙但還是有給人一種2D-HD的感覺. 遊戲中也加入一些算是亮點的系統,如可以收集信物來換取三國名將. 如典籍系統可以讓武將裝備一些而外的技能來提升自己的戰力(一個武將最多三件). 如內政系統,通過一定的遊戲劇情進度獎勵內政點,可以像一些遊戲解鎖科技樹一般獲得一些而外的增益或物品.(如增加戰鬥經驗值,或遊戲裡週期性獲得而外金錢\物品等等) 如可以有限制的用勳章來增加武將的基本屬性等. 可是這遊戲的不足與缺點的確很多,也是我覺得很可惜與給差評的主因. 比如這遊戲作為仿吞食天地的遊戲居然沒有軍師系統.需然作為替代每個武將能用自己的技能和計策,但是這部武將的技能和計策重複率太高了.如每個謀士型的都是火計打群,雷計打單.也能培養成補師用對單對群的恢復計(也是每個都是一模一樣補血計策),加上一套同樣是一樣的控制類技能,每個戰將型的也是一招衝鋒打群,一招陷阱打單,加上一套一樣的被動技,所以當每個智將武將都是一樣的攻擊模式就玩的有點膩了.在不考慮裝備典籍的情況下唯一的不同只是一個武將自己的個人技罷了. 還有這遊戲居然也沒有陣型系統,真是讓人很失望. 另外需然說遊戲可以玩的武將非常多,但是如上所說各武將謀士的基本技能都是重複的, 所以和原作一樣玩家一旦找到自己喜歡的組合,就幾乎不會再換隊員了,所以即使有幾個武將謀士可以選,但是實際會用來玩的就只是5個.這也是原作的缺點之一. 所以能收的武將再多,一旦有了自己順手的組合後其他武將不是坐冷板凳,就是拿來獻祭掉換典籍. 這遊戲前期的戰鬥算是蠻虐的,敵人即使是小兵都是皮厚血多打人還痛,而自己用技能能補血的血量卻非常少,時常要靠物品來撐著,加上前期就算拿到了新武器防具,不知是增幅的數值還太低或是平衡沒做好的原因,還是會覺得自己隊伍很弱,小兵都難打.這種情況要等到遊戲中後期玩家有專心培育一個補師型謀士等到等級練上來後能一次補不錯的血量,加上中期開始入手的新武器防具(記得應該是從鐵製的開始)的增幅足夠才讓人真的感覺得出來有變強後,戰鬥的節奏才改善不少. 說道劇情,總覺得在這遊戲被簡化了不少,不管是前期的黃巾,接下來的討董,之後的救徐州失徐州,投袁紹打白馬,千里走單騎,入荊州,戰赤壁等等都有種走馬看花,匆匆趕下一場的感覺.可能是這遊戲對劇情推進的節奏掌握不好的原因吧. 最後,這JRPG型的遊戲居然沒有支持手把,只能用鍵盤和滑鼠,這也是不可接受的.

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