

Tiger Heli
Bitwave Games · February 1, 2024 · Shoot 'Em Up, Arcade, 2D, Controller, Action
Buy Tiger Heli from GOG at $4.79 — the cheapest of 2 stores we compare.
Where to buy Tiger Heli — official stores
Tiger Heli price by region
Tiger Heli costs £3.99 in the United Kingdom, €4.65 in Europe (EUR), $4.79 in the United States, $4.79 in Georgia (USD), CA$6.29 in Canada, A$7.05 in Australia, NZ$7.25 in New Zealand, R$15.89 in Brazil and zł22.19 in Poland right now.
| Region | Best price | Official store | Key shop | Stores |
|---|---|---|---|---|
| £3.99 −40% | £3.99 | — | 2 | |
| €4.65 −40% | €4.65 | — | 2 | |
| $4.79 −40% | $4.79 | — | 2 | |
| $4.79 −40% | $4.79 | — | 2 | |
| CA$6.29 −40% | CA$6.29 | — | 2 | |
| A$7.05 −40% | A$7.05 | — | 2 | |
| NZ$7.25 −40% | NZ$7.25 | — | 2 | |
| R$15.89 −40% | R$15.89 | — | 2 | |
| zł22.19 −40% | zł22.19 | — | 2 |
Each row is a real price from that region's own stores, not a currency conversion, so the figures are not directly comparable. Switch regions in the header to shop the one you buy in.
Screenshots
About Tiger Heli
FLY THE ULTIMATE STEALTH JETCOPTER!
Tiger-Heli marked a revolutionary moment in 1985 as Toaplan's pioneering bomb-based vertical shooter, a true innovator of its time. Despite its unassuming appearance, its lifelike gameplay resonated with fans, earning widespread acclaim in Japan and around the globe. Its legacy lived on through Twin Cobra, released just two years later, and even today it remains a cherished gem among retro gaming enthusiasts worldwide.
"Under the relentless onslaught of a war-mongering nation, we face a dire and final stand at sunrise. These fanatics are resolute in their mission to conquer all they encounter, and thus far, they have triumphed in this brutal conflict."

ORIGINAL GAME FEATURES:
- Experience the game that laid the foundation for vertical bomb-shooters, a timeless piece of retro gaming gold.
- Collect various items and power-ups to bolster your arsenal, including health, cluster bombs, and nimble mini-jetcopters to secure victory.
- Hunt for bonus points by targeting hidden spots and blazing race cars. Keep your eyes peeled to make sure you don't miss a thing!

QUALITY OF LIFE IMPROVEMENTS:
- Minimal Input Lag: Emulation, input processing, and rendering all complete on the same frame.
- Quick Save using F1-F10, Reload with Shift+ F1-F10
- Online leaderboards for Single Credit, No Assist, and Assisted plays.
- Instrument panels with extra gameplay information and artwork.
- Rewind the game between 10-18 minutes, depending on the action.
- Capture sharable replays to immortalize your interstellar victories (or funny moments).
- Assist Features such as auto-fire at multiple rates.
- Very Easy Mode: Lower the difficulty to breeze through the adventure.
- Pixel perfect or full-screen scaling in windowed or full-screen mode.
- Rotate the gameplay in 90-degree increments.
- Steam Achievements
- Choose between Raw Input on Windows or Steam Input.
- Hone your skills in the ultra customizable practice mode!
Tiger Heli — game info
- Platforms
- Windows, macOS, Linux / SteamOS
- Player modes
- Single-player, Multiplayer
- Controller
- Full controller support
- PC Game Pass
- Not included
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
Never played this in the arcades but let me say this game definitely shows its age. It's an extremely difficult game- in just minutes you get bombarded by numerous enemies with fast bullets and it's very easy to get overwhelmed quickly. I understand the game only has 4 stages and they didn't want people beating the game easily (to make those quarters) but holy crap. You got a memorize every single bullet, enemy spawn to a t. The game has assists and difficulty selection but none of them seem to work. The fast heli and start ships work correctly though.5 found this helpful
I’d rather play DaiOuJou Black Label blindfolded and with my hands tied behind my back than this.1 found this helpful
Tiger Heli is a classic vertical-scrolling shooter that marked the debut of Toaplan as one of the defining forces in the shoot-’em-up genre. Revived and modernized by Bitwave Games and published by Clear River Games, this re-release offers a faithful recreation of the 1985 arcade original, enhanced with optional quality-of-life features designed for modern audiences. At its core, however, Tiger Heli remains a game from an era when simplicity, challenge, and reflexes defined the player experience. It’s a brief but intense journey through fast-paced action, punishing difficulty, and the unmistakable style that laid the groundwork for many shooters that followed. The premise is simple: you pilot the titular attack helicopter through a series of vertically scrolling battlefields filled with enemy tanks, artillery, and aircraft, blasting everything that crosses your path. The game operates on precision and survival rather than narrative; every second is about reacting to the constant flood of enemies and projectiles while keeping your aim steady. The control scheme is straightforward, yet the responsiveness and sense of weight behind the helicopter make every movement feel deliberate. …1 found this helpful
✍️ A Theory of Shmup Evolution By: Joseph Salomonsen Gradius → R‑Type → Darius → Toaplan → Cave / Treasure / G.rev 🟨 Foundations — Designed Space Gradius (Konami, 1985) The origin of control: resource systems, checkpoints, and authored space. The player shapes their ship to survive the level. R‑Type (Irem, 1987) The Force system: space becomes weaponized. A slow, methodical philosophy—positioning over reflex. Darius (Taito, 1987) Branching structure and spectacle. The first step toward non-linear shmup identity. 🟥 Line 1 — Density → Pattern → Bullet Hell (Toaplan → Cave) Twin Cobra (Toaplan, 1987) The definitive military shooter. Discipline, routing, survival. (my personal fave) Truxton / Tatsujin (Toaplan, 1988) The birth of the “Mega-Bomb” aesthetic—power as expression. Batsugun (Toaplan, 1993) The bridge to Bullet Hell. Density begins to dominate space. DoDonPachi (Cave, 1997) The system is complete. Patterns become language. Mushihimesama (Cave, 2004) The organic extreme. Bullets form ecosystems, not just obstacles. Deathsmiles (Cave, 2007) A divergence: horizontal design fused with atmosphere. Bullet hell becomes mood, not just system. 🟩 Line 2 …
Very addictive and challenging!! love it!! I feel no input lag, but turn off Vsync in Nvidia CPL + max fps 60 for even less input lag. Game let you to set Fullscreen with higher refreshrate, so it's very good.
One of these games again, why many old gamers think the younger generation is just a bunch of lame kiddies. Though this version has functions like rewind and all that cheating stuff, you can play it like it was played back in '85 - the hard way: Perma death, slow movement, and so on. It would be a lie to say I would have ever been able to finish it in my youth on a real arcade, nore would I be able today - but back then you had to PAY REALLY hard to find out. With REAL Money. So you tried even harder not to suck, instead of just giving up to rather stare at your palm passively. A classic. Worth to try not to cry. Though personally I prefer "Chopper 1" (SNK 40th ANNIVERSARY COLLECTION) because it has nicer grephics ...and owes me a lot more money from back then!!! ;)
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