

TinyWar high-speed
Masakazu Yanai · February 22, 2018 · Strategy, Indie, Simulation
Buy TinyWar high-speed from Steam at $9.99 — the cheapest of 1 store we compare.
Where to buy TinyWar high-speed — official stores
TinyWar high-speed price by region
TinyWar high-speed costs $6.29 in Georgia (USD), £7.19 in the United Kingdom, $9.99 in the United States, €9.99 in Europe (EUR), CA$11.49 in Canada, NZ$12.39 in New Zealand, A$14.50 in Australia, R$20.69 in Brazil and zł35.99 in Poland right now.
| Region | Best price | Official store | Key shop | Stores |
|---|---|---|---|---|
| $6.29 | $6.29 | — | 1 | |
| £7.19 | £7.19 | — | 1 | |
| $9.99 | $9.99 | — | 1 | |
| €9.99 | €9.99 | — | 1 | |
| CA$11.49 | CA$11.49 | — | 1 | |
| NZ$12.39 | NZ$12.39 | — | 1 | |
| A$14.50 | A$14.50 | — | 1 | |
| R$20.69 | R$20.69 | — | 1 | |
| zł35.99 | zł35.99 | — | 1 |
Each row is a real price from that region's own stores, not a currency conversion, so the figures are not directly comparable. Switch regions in the header to shop the one you buy in.
Screenshots
About TinyWar high-speed
TinyWar high-speed is a fast-paced 8-bit RTS where you build production and defensive structures to spawn armies, expand across enemy cities, and conquer all towns to win each stage. With up-to-9x speed options letting you finish stages in minutes, unlockable special abilities, and escalating difficulty across varied maps, it delivers quick tactical warfare with strategic depth.
This game has a speed button for high-speed play. With 9 speeds up, you can win in 5-10 minutes per stage.
Easy operation.
Your color is "Red". You can build buildings on red areas.
When you build a production-type-building, the building automatically creates armies. Armies advances to a nearest city of enemies.
When you build a defensive building, the building automatically atacks enemy's armies.
When you occupy all towns, you win. You get Buildings and Special Powers.
Various stages are waiting for you!
How to fight on the battlefield -1-
- Over time, you get war funds for the number of your city.
- Your color is red. You build buildings on the land of a red city using your war funds.
- When you build a production-type-building, the building automatically creates armies.
- Armies advances to a nearest city of enemies.
- When you build a defensive building, the building automatically atacks enemy's armies.
- Only infantry can occupy cities.
- When you occupy all cities, you end the stage.
https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/797020/extras/howto_en_1-1_600.png
https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/797020/extras/howto_en_1-2_600.png
Select a map
- Battle begins with your battlefield selection.
- If your land is surrounded by enemies, you will be attacked from all sides.
- If your land is narrow, you can only place a few buildings.
- Four maps are displayed at random. And you can change it any number of times.
- As the stage progresses, the game becomes difficult. The number of towns will increase and enemy's initial war funds will increase.
https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/797020/extras/howto_en_2-1_600.png
https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/797020/extras/howto_en_2-2_600.png
Special ability
- When you win, you can choose one building or special ability.
- Your choices will increase for each new stage.
- Special abilities have various effects.
- Ability to acquire war funds.
- Ability to increase range and HP for defensive buildings.
- Ability to call bears, monsters and guardians.
- Bomb : Ability to destroy all enemy units and stop production of enemies for a certain time.
- Repair : Ability to repair all your buildings and produce your units at once.
- Meteor : Ability to destroy enemy buildings at random.
- In order to acquire special ability, game strategy changes.
https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/797020/extras/howto_en_3-1_600.png
https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/797020/extras/howto_en_3-2_600.png
https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/797020/extras/howto_en_3-3_600.png
How to fight on the battlefield -2-
- You should build a defensive building in the place where the enemy units come.
- You should build a production type building far from the enemy.
- Let's destroy the towers and fortress with tanks and Self-propelled artilleries.
- And let's occupy the city with infantries.
- If you have a lot of war funds, you may attack with fighters and bombers.
- You should minimize defense and maximize production.
- Let's overrun the enemy with the overwhelming number of units.
https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/797020/extras/howto_en_4-1_600.png
https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/797020/extras/howto_en_4-2_600.png
Play at high-speed
- Waiting for unit production ...
- Waiting for the occupation of the city ...
- In the game you may wait for results.
- In that case you can change the speed of progress.
- You can speed up to 9.
- If you skip the wait time, you can win 5-10 minutes per stage.
https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/797020/extras/howto_en_5-1_600.png
https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/797020/extras/howto_en_5-2_600.png
TinyWar high-speed — game info
- Platforms
- Windows
- Player modes
- Single-player
- PC Game Pass
- Not included
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
TinyWar high-speed is a streamlined real-time strategy game that blends tower defense and clicker mechanics with a retro 8-bit aesthetic, earning praise from players who enjoy its simple, fast-paced gameplay and increasing difficulty curve. However, some players feel the lack of direct unit control and strategic depth limits its appeal, with one reviewer suggesting it's worth waiting for a sale rather than paying full price. Most agree it works best as a short, casual coffee-break experience rather than a deep strategy title.
TinyWar high-speed is a mixture of different genres: it has elements of a Tower Defense game, a strategy game and a sort of clicker game all plays out in realtime. Each level has a map where you are the red person. In the beginning you only have one enemy (blue), later you have more enemies.The map is divided with lines to mark your territory and that of the enemy (enemies) The point of this game is to defend your territory and at the same time conquer the territory of the enemy (enemies). You have limited money so you have to choose (fast) what you will do, built more defenses or more offenses. All defense and offense buildings do have different prices. They can be destroyed by the enemy, so you have to rebuild them. You can speed up the game, although the game isn't slow at all at normal speed. After a while, the game feels a bit like a clicker game, because you only keep adding new buildings. After you win a level, you can choose from 4 maps for your next level. All maps are randomly generated. Graphics are in 8 bit, that is ok for this game. The music was really annoying for me. The game is okay, but it is getting very repetitive after a while. The price for this game is, in …13 found this helpful
Perpetrated mainly by those pesky Indie devs, there’s been a growing trend of taking popular genres and devolving them back to the 8bit days. That’s where we stand with Tinywars, which approximates the RTS format and pretends really hard it’s the NES generation all over again. It’s clever about this; it knows it’s not going to be a 1980’s reinvention of Supreme Commander 2, so it scales everything right back and focuses hard on funds gathering and base building. For the most part, this never deviates from the well-trod RTS formula. You have various factories you can use to manufacture different kinds of units. There are five in total; a base that spits out soldiers, two that produce ground-based artillery and two that offer an aerial threat. On top of that, you have limited defensive options that start with a puny, cost effective watchtower and expand into considerably more expensive options comprising of armoured pillboxes or anti-air placements. The idea is to take over a map, which is pretty easy going in the opening few stages. Each area of land is governed by a headquarters and, if that should fall, the area is lost. To begin with, all you have to do is stem the tide of inv…7 found this helpful
6/10 - A tower defense game, with decent potential. $10 is a high asking price for what you get however, and I would strongly recommend waiting for a steep discount. This is RTS in the sense you build a base, however you have no control over the units themselves. The ability to specify specific targets even would greatly improve this game. However, it is easy enough as it is, so that would likely make it a cinch. Unlike many tower defense style games there are no waves of enemies from off screen. Instead you control cities and territory on the map. Within your territory you can build unit structures which automatically spawn specific unit types, or you can build defenses. The units have no AI and will simply move towards the closest enemy city. This means defenses are easy to setup as you can simply build defenses only in the enemy path. They have no AI to divert and go around defenses. This makes many of the maps frustratingly easy however. As you can build your spawning structures away from the city and simply layer defenses around your city. The enemy AI will always only build directly around its city, and it seems to stop expanding beyond a certain point. This makes it easy …3 found this helpful
fun and challenging2 found this helpful
Lots of fun. Starts out simple but the difficulty ramps up (and remains a good time). A top Steam game.
A rather basic strategy game where you build buildings using money that ticks up over time, and said buildings spawn units that home in on the closest enemy territory (With an option to turn pathfinding around defenses on or off) Smaller infantry units are needed to capture HQs while heavier armored units are used for destroying defenses. As you play through you are given a gameplay bonus of some kind (abilities, new unit types) for finishing levels. It tries for and captures the feel of something that could have appeared on an NES/Famicom back in the late 80's to early 90's. The game is rather simple and feels like a short coffee break style game that offers replayability through randomized maps, but the style of it is on point and makes the short bursts I play it for enjoyable.
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