

TOKYO CHRONOS
MyDearest Inc. · 2019 · VR, Visual Novel, Anime, Choices Matter, Mystery
PC
Very Positive85% · 300
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About TOKYO CHRONOS
TOKYO CHRONOS is the VR game that has multiple-choice decision points as well as more than one ending. It has a long story you've never experienced before with VR.
The game takes place in Shibuya, Tokyo, which has only eight people, including you, the protagonist, Kyosuke Sakurai. Why are they there? How can they break out of the enclosed world? More than that, what is the reason causing this strange phenomenon?
Can Kyosuke solve the mystery and get out of the silent Shibuya?
-Features-
● Drastic advancement of visual novel games with VR
The total gameplay time reaches to 15 hours. The story has multiple-choice decision points as well as more than one ending.
●Moving scenario making your HMD wet with your tears
One review says, "I've purchased several games at the Oculus store, and none of them satisfied me. But TOKYO CHRONOS is no comparison. At first, you're surprised at the beautiful images. But the deep story surpasses it".
●Game experiences only with VR
You can experience the opening and ending music videos with 360 degrees as well as interactions with the heroines at a very close range.
-Background-
Balashikha in Moscow, Russia, 1988.
A 13-year-old boy and his mother went missing.
One year later, the case took a turn for the bizarre.
A middle-aged man was found in the woods near Balashikha, who claimed himself to be the missing boy.
He confessed that he and his mother had been trapped in a world enclosed by a wall of mirrors for years. After his mother died, he returned to the first world.
Nobody believed his statement at first.
However, when a DNA test confirmed his identity to be the boy, indeed, the story became a sensation, later coming to be called the "Balashikha Incident."
A scientist noticed the similarities between Balashikha and other vanishings across history:
Agatha Christie's 11 missing days, the Kinross incident, the Mary Celeste.
She proposed a theory that they had been whisked away to a parallel, "Chronos World."
-Synopsis-
Spring, 2018.
Kyosuke Sakurai – you – awaken in the city of Shibuya, Tokyo, oddly quiet and devoid of its bustle.
Nobody is around. The only exception is the group of eight childhood friends, which you used to be a part of.
As the group gathers in the city's famous scramble crossing, a blood-red message suddenly flashes on a nearby large electronic billboard.
"I am dead. Who killed me?"
If this world is similar to the Chronos Worlds that emerged in the past, there is only one way to out- to find the one causing this strange phenomenon and kill the culprit.
The game takes place in Shibuya, Tokyo, which has only eight people, including you, the protagonist, Kyosuke Sakurai. Why are they there? How can they break out of the enclosed world? More than that, what is the reason causing this strange phenomenon?
Can Kyosuke solve the mystery and get out of the silent Shibuya?
-Features-
● Drastic advancement of visual novel games with VR
The total gameplay time reaches to 15 hours. The story has multiple-choice decision points as well as more than one ending.
●Moving scenario making your HMD wet with your tears
One review says, "I've purchased several games at the Oculus store, and none of them satisfied me. But TOKYO CHRONOS is no comparison. At first, you're surprised at the beautiful images. But the deep story surpasses it".
●Game experiences only with VR
You can experience the opening and ending music videos with 360 degrees as well as interactions with the heroines at a very close range.
-Background-
Balashikha in Moscow, Russia, 1988.
A 13-year-old boy and his mother went missing.
One year later, the case took a turn for the bizarre.
A middle-aged man was found in the woods near Balashikha, who claimed himself to be the missing boy.
He confessed that he and his mother had been trapped in a world enclosed by a wall of mirrors for years. After his mother died, he returned to the first world.
Nobody believed his statement at first.
However, when a DNA test confirmed his identity to be the boy, indeed, the story became a sensation, later coming to be called the "Balashikha Incident."
A scientist noticed the similarities between Balashikha and other vanishings across history:
Agatha Christie's 11 missing days, the Kinross incident, the Mary Celeste.
She proposed a theory that they had been whisked away to a parallel, "Chronos World."
-Synopsis-
Spring, 2018.
Kyosuke Sakurai – you – awaken in the city of Shibuya, Tokyo, oddly quiet and devoid of its bustle.
Nobody is around. The only exception is the group of eight childhood friends, which you used to be a part of.
As the group gathers in the city's famous scramble crossing, a blood-red message suddenly flashes on a nearby large electronic billboard.
"I am dead. Who killed me?"
If this world is similar to the Chronos Worlds that emerged in the past, there is only one way to out- to find the one causing this strange phenomenon and kill the culprit.
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
I just want to gaze at the sky...1 found this helpful
I can't comment on the story because I couldn't get over the scaling, which is a shame. I was excited for a VR visual novel. Not only is the world huge, but I'm huge compared to the world. The player is like 1.5 times the height of the other characters, even at the lowest height setting. Because you can only perceive yourself as "you," not as a giant, it feels like you're hovering up in the air on a drone or sitting on a lifeguard chair or something. Having to constantly look down to see what's happening is a prime recipe for vertigo. I thought something was broken when it first loaded. There should be no reason to have to look at your feet to interact with the button interface in a VR game.
This is the first time I spent 14 hours in a VR reading, reading, reeAAA (╯°□°)╯︵ ┻━┻ At some point I was begging for this story to just end, it was like a torture. But on a serious note, there are quite many flashbacks where you simply read text and look at still human silhouettes. Not all of them are boring, but yeah, this is my biggest complaint. Other than that, the story was actually quite unique and the characters were interesting as well. Overall, a good VR VN, 7.5/10. Also, the first game I finished 100%.
While I marked my review as "Recommended", keep in mind that I'd rate this game a 6/10 at best, and I'm mainly being generous due to historical context (it came out during the early VR boom when the technology was still in its infancy; as a result, the VR features in this one are pretty barebones at best. If you're looking for a VR game with some degree of interactivity, then this ain't it, chief). The story itself is fairly decent, if a bit short and somewhat linear for a visual novel (while there are certain choices you can make, all of them lead to a series of very short routes which you'll have to complete anyway if you want to unlock the true ending) but personally those shortcomings weren't enough to detract from the overall plot. The characters are rather simple but likeable, but again, if you've played better VNs before (yes, even the Studio Key ones, I know who you are) they won't exactly blow your mind. I feel like TOKYO CHRONOS was the devs' first foray into the VR market, and judging by how basic it is it certainly shows. Thankfully they seemed to have learned from their early mistakes, because their next entries in the series are considerably more interactive in…
So I played Tokyo Chronos after Altdeus, and even though Tokyo Chronos is missing some more of the interactivity that Altdeus has, its still a wonderful game and story and having the mystery unfold before my eyes is amazing, though on my 2nd playthrough I do feel like certain parts could of been skippible since I didn't notice anything really new apart from small subtle lines in said parts. Also the scaling threw me right off, but I adjusted the world scaling in Steam VR's Video Advanced Settings, it did cause some of the special scenes to feel weirdly sized (like baby hands), but for the rest of the game I just enjoyed being the correct scale as everyone else. I do understand why they did it, the best resolution at the time was the HTC Vive, but I was playing this on the Vive Pro, so I could actually see a lot better. Either way, I enjoyed it, give it a go, probably don't play it all in one sitting like I did, or do, I'm not your legal guardian.
Definitely pick this up if you like visual novels, story is somewhat predictable and characters feel pretty cliche it was still a nice read.
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