

Toon Ocean VR
Tomilano · 2016 · Adventure, Indie, Casual, VR, Underwater
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Screenshots
About Toon Ocean VR
Features:
- Turtle – your virtual pet. You can have fun with him in one of the experiences by using a controller.
- Throwing pearls into seashell – personalize the gameplay by using innovative usage of the second controller.
- All experiences are suitable for children.
- Two passive experiences that do not require a controller.
- An option to turn on the time limit for each experience.
- All experiences have support for tracked motion controllers.
- Full support for standing and roomscale modes.
- Two types of experience activation – parental on screen using mouse and standard in-vr menu.
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
Players agree Toon Ocean VR is a pleasant, relaxing visual experience with charming cartoon aesthetics that works well as a gentle VR introduction for young children, particularly those too small to handle controllers. However, most note it lacks meaningful gameplay depth or interactive mechanics beyond looking at fish and performing minimal actions like throwing pearls, which limits long-term engagement even for its target audience. While some appreciate it as a calming experience to revisit occasionally, others feel it's too thin on content to justify calling it a game rather than a basic in
Toon Ocean VR is a VR exclusive fishbowl, all you do is look at some cartoony fish. So this isn't a game, it's a barely interactive VR "experience" being sold as if it really was a game. For those unfamiliar with what actually makes something a game, a "game loop" describes the interaction and feedback a gamer has when playing a game. Tetris, for example, has a game loop where a random block appears, the gamer interacts with the block to position it, and then the game decides if that finishes a row or not, increases the players score if any rows were completed, then gives the gamer another block to position. Counter-Strike has a game loop where a player seeks another player, tests their skill against that player by shooting them or being shot, the computer rewards the player if they win, and then if the player survives, they repeat that loop. There's no loop here, no true interactive feedback. It simply is not a game, it cannot be "played", unless you consider an activity you can do where you throw a pearl into a shell to be a "game", I guess if unsure, go outside and throw a rock at something (safely) and then think about how much fun that "game" was. Yeah, not a game. The…4 found this helpful
Great game for introducing your little one to VR. They can play one-handed if they still need the other hand to hold the headset in place. My daughter loves it and it's very reasonably priced.2 found this helpful
This is a sweet game and very pretty but there's little to "do" other than throw a pearl into a seashell. I think it could be a good VR introduction for little kids but there's got to be more to do or even little kids will get bored quickly. I'd like to encourage the dev to keep going with this game as it definately has potential!2 found this helpful
Doesn't have a whole lot going on as a game, but a friend of mine absolutely loves it and still asks me to throw this on every few months, just to relax in.1 found this helpful
Toon Ocean VR, developed and published by Tomilano, is a virtual reality experience designed to immerse players in a colorful, cartoon-inspired underwater world. Rather than positioning itself as a traditional game with objectives, progression systems, or narrative arcs, it presents itself as a collection of interactive aquatic environments intended to evoke a sense of wonder and calm. From the moment players enter its oceanic settings, the emphasis is clearly on atmosphere and accessibility. The tone is lighthearted and family-friendly, aiming to create a welcoming space for VR newcomers, younger audiences, or anyone simply looking to relax beneath virtual waves. The experience is structured around several distinct underwater scenes, each populated with animated sea creatures and simple interactive elements. Players can observe marine life drifting through the water, interact with certain objects, and participate in small-scale activities such as tossing pearls into shells or engaging with friendly sea turtles. These mechanics are intentionally straightforward, making use of VR motion controls to provide a tactile sense of presence without overwhelming the user. The design philos…
Not much to this - which makes it perfect for small kids that can't really use a controller to experience VR. My 3 year old gets a kick out of it.
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