

TOP DOG
MorfeoDev · 2025 · Shoot 'Em Up, Flight, Action Roguelike, Destruction, Third-Person Shooter
PC
Very Positive88% · 260
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Screenshots
About TOP DOG
ROGUELIKE AIR COMBAT - ARCADE ACTION
- Short, intense and randomized runs: typical sessions are 10-20 min long
- Tech-up and upgrade your strafe-capable supersonic VTOL mid-flight
- Score-attack on the daily leaderboards: reset every 36 hours
- 3 difficulty levels (operations): featuring different length, intensity and score potential
- Minimum requirements: quick installation and runs on 10+ years old hardware
EASY TO PICKUP - HARD TO MASTER
- One fire button: hold for guns, tap for missiles
- One target button: hold for cinematic zoom and aim-assist
- One thrust button + strafe to dodge enemy fire
- FPS-like control scheme for mouse & keyboard
- Xbox controller support - Others & HOTAS supported with Steam Input
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
It's awesome. Good work on the dev
while i personally love the gameplay, the lack of an endless mode and the dev spewing some bs about the gameplay loop is infuriating. The game already generates new seeds every day, why can't it generate levels indefinitely for individual runs? Not to mention the "difficulties", which only add more enemies and make runs a level or two longer. The most disappointing thing is that, according to another reviewer, there WAS an endless mode that was removed prior to the full release. Why was it removed?? Especially with the whole leaderboard thing, it would fit in perfectly. Have a separate tab for highest wave reached. Again, I love the gameplay to bits but, it feels like this dev is dense. Everyone wants an endless mode and I don't think it would need to be super fancy either, yet the dev just jumped ship to their new game. Feels like they're only dropping slop with a spritz of beautiful gameplay and visuals. Don't play this game if you want more, just wait for Delivery Must Complete to release.
Have you played COD: Infinite Warfare's Jackal Combat missions? This is very similar. The games good. Battles are intense on the later missions and it feels like your fighting for your life. Not much else to say other then its good, and you should get it.
Hella fun but does have some minor issues. It's fast, it's fun, and it reminds me a lot of Ace Combat. The game is basically just one long fight to see how long you can last like the old retro-arcade games. And the game gives you plenty of targets that go up in lethality as you play from weak Viper jets that can go down in one missile to aggressive space ships with missiles to spare. This isn't a game you play to see the end of a story (btw there's no story, it's just ALL gameplay) this is a game you play to get the top score on. And I love it. That said, there are a few minor issues with the game. For one, you have a lives system, if you take too much damage, you will lose a life. You can mitigate this by, well, either upgrading your jet or getting gud but I did notice that no where on the HUD did it remind you how many lives you still had. Now, you COULD argue that this encourages the player not to play recklessly, but you could also argue the opposite for it too considering if we can't see how many times we're allowed to mess up, we'll forget how we've messed up already and die before we realize we're out of lives. There's also kind of an issue where enemy missiles have…
WOOOOO YEAHH KICKSTART MY HEART HOPE IT NEVER STOPS
Your daily dose of high octane jet combat and it runs on potatoes. Hoping the dev adds back in the endless mode at some point. I'll be keeping an eye on any of their future projects.
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