

Treachery in Beatdown City
NuChallenger · 2020 · 2D, Dark Comedy, Dark Humor, Funny, Turn-Based Combat
PC
Mostly Positive77% · 70
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About Treachery in Beatdown City
Prepare to take the streets back as three unlikely yet incredible heroes in this hybrid tactical beat-em-up where you’ll go up against not only the corrupt system, but fight off hordes of fascist cops, disorderly thugs, preppy cyclists, entitles joggers, affluent punks, ninjas, terrorists; and even ninja terrorists.

After the President Blake Orama is kidnapped by ninja terrorists and Mayor Mike Moneybags shuts down the police force, now-suspended police chief Antonio Santiago can sense something bigger is coming. He enlists the aid of his daughter Lisa and her two friends; Brad and Bruce, to set out to discover not only the truth; but also to find the root of the treachery in Beatdown City.

Will they save the president? You have to play to find out!

After the President Blake Orama is kidnapped by ninja terrorists and Mayor Mike Moneybags shuts down the police force, now-suspended police chief Antonio Santiago can sense something bigger is coming. He enlists the aid of his daughter Lisa and her two friends; Brad and Bruce, to set out to discover not only the truth; but also to find the root of the treachery in Beatdown City.

Will they save the president? You have to play to find out!
FEATURES:
- Switch between 3 completely unique fighters - Lisa, an MMA fighter and Boxer, Bruce, a Jeet Kune Do/Capoeira specialist, and Brad, a former professional wrestler.
- Choose from dozens of attacks to create strike combos, grapple combos, and strike and grapple-ombos!
- Use a mix of real time and COMBO MENU based attacks to tackle your foes!
- Inflict a huge number of Status Effects such as Stun, Burn and Bleed; and give yourself awesome buffs to turn the tide in your favor!
- Fight against class based enemies, each with their own unique attack styles, behavior patterns and looks!
- Nod your head to a timeless score by Inverse Phase, creator of such albums as Pretty Eight Machine and the Chipping of Isaac
DLC & expansions
🎁 Complete the collection
Base game + 1 of 1 DLC at today's best prices.
$29.98
to own everything
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
The game isn't bad by any means, but it was way too repetitive for me to finish it. The overworld is almost pointless and the game really just boils down to walking from one fight to another with the same enemy types and same strategies over and over again. Once you figure out an optimal series of moves, there is almost no reason to deviate from that and breeze through most fights. As for the dialogue, it is occasionally funny but more often than not, it overstays its welcome too, constantly making the same types of social commentary jokes over and over again. If it was just a quick 2 hour game for a few bucks, I feel it would be a much easier sell10 found this helpful
After finishing Treachery In Beatdown City, all I can say is that this game SUCKS, and it is one of the worst games I've ever played. This game has so many issues that it would be impossible to point them all out here, but I'll try: Firstly, let's talk about combat. It is not a usual beat 'em up game. The developers tried something different, and it's more like a turn-based game. This combat system ruins all the fun and enjoyment. Would you like to play a game where, most of the time, you are waiting for a bar to fill up so you can execute a move? If you answered yes, then go ahead and buy this game, but if you answered no, stay away. You wait for a bar to fill up and gather FP so you can pull off some powerful moves, but it's a miracle if you can hit enemies with these powerful moves. Because enemies counter your stronger moves, all your resources are gone. The whole combat system is fundamentally flawed. As if this isn't enough, the game introduces different mechanics after mechanics, different enemy types after enemy types. It unnecessarily complicates things. It turns the combat system into f*cking rocket science. This dog sh*t game could have been ten times better if it had a …8 found this helpful
The enemy counter mechanics and just accuracy rates in general are so miserably implemented that it completely drains any enjoyment I was having with what I thought was a decent combat system that hadn't been seen since Hybrid Heaven. There is no counterplay to setting up a normal attack string and then getting a boot to the head on the first hit and losing your resources anyway. Any of the grappling is the same but worse, they at least warn you about that part though. I could go on about smaller stuff, but none of it is as egregious as that facet of combat balance. The developers seem very passionate about what they've got here so it sucks that I just can't gel with it. I mentioned Hybrid Heaven and at the end of writing this I just realized that game had the exact same problem with grappling. Some things never change!4 found this helpful
[Review for the Ultra Remix version of the game] This game blew my expectations out of the water. I was expecting a good game, but it turned out to be a great one! It's a beat 'em up/turn based hybrid that's easy to pick up with deceptive depth and nuance if you want to master. Your 3 playable characters fit into the Brawler, Grappler, and Specialist archetypes and are kitted out with counters, parries, dodge rolls, OTGs, and revenge meters on top of the build-a-combo mechanics that makes this game feel really special. If you're a fan of fighting game, there's a lot to appreciate! Outside of the gameplay you're treated to story that's equal parts cheesy, campy, and social commentary set to a banging chip tune soundtrack. It can be over the top and long winded at times, but it was an enjoyable ride overall! Definitely worth the purchase and playtime with the Ultra Remix DLC (which adds 2 chapters worth of story, enemies, and mechanics it's the definitive way to play!)1 found this helpful
It's a super cool concept on paper but it's just not fun to play.1 found this helpful
I've played enough to form a solid opinion and have a good idea on the trajectory of this game. Originally found out about this game through Limited Run and then picked it up sale here for $2. On the surface, this seems like the type of game I would glance at for a second or buy at part of a bundle, but then never play. What caught my attention was the design for Lisa Santiago. Had it not been for her or had her design been toned down as usually is the case for these games, I probably would not have given it a chance. For the game itself... it is good enough. You move across an over world similar to a game board or Super Mario Bros 3. Each square you move usually contains an NPC to talk to, automatic save/restore point, a dumpster to search for items or an enemy. There doesn't appear to be much in the way of branching paths beyond a few optional enemies that give you items. The battles often open up with a conversation cut scene between you and the enemy. The humor here is a bit on the urban side and can personally say some of the events are true to life. When the battle starts, the game shifts to a one screen side scroll arena where you fight the enemy. Game uses an ATB t…
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