Union Of Rivals

Union Of Rivals

2Play · July 17, 2026 · Colony Sim, City Builder, Sandbox, Resource Management, Management

Buy Union Of Rivals from Steam at $25.49 — the cheapest of 1 store we compare.

PC
Mixed66% · 321playing now
Best price
$25.49
lowest tracked $19.62
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Where to buy Union Of Rivals — official stores

Steam
Steam
Standard Edition · Steam
$25.49
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Union Of Rivals price by region

Union Of Rivals costs $12.32 in Georgia (USD), £22.74 in the United Kingdom, $25.49 in the United States, €25.92 in Europe (EUR), CA$30.59 in Canada, A$35.66 in Australia, NZ$39.52 in New Zealand, R$84.99 in Brazil and zł110.49 in Poland right now.

Cheapest Union Of Rivals offer in each region, in local currency
RegionBest priceOfficial storeKey shopStores
Georgia (USD) $12.32 $12.32 — 1
United Kingdom £22.74 £22.74 — 1
United Statesyour region $25.49 $25.49 — 1
Europe (EUR) €25.92 €25.92 — 1
Canada CA$30.59 CA$30.59 — 1
Australia A$35.66 A$35.66 — 1
New Zealand NZ$39.52 NZ$39.52 — 1
Brazil R$84.99 R$84.99 — 1
Poland zł110.49 zł110.49 — 1

Each row is a real price from that region's own stores, not a currency conversion, so the figures are not directly comparable. Switch regions in the header to shop the one you buy in.

Screenshots

About Union Of Rivals

✦ AI summary

Union Of Rivals tasks you with building a transcontinental railroad empire by laying tracks, establishing trade routes, and managing complex production chains across procedurally generated terrain. What sets it apart is the deep economic simulation and diplomacy system where you must negotiate with unique town leaders and navigate a dynamic market that reacts to your choices, making every playthrough a distinct challenge.

Unite a Continent The Rail Road Union has tasked you with an impossible feat: forging a path from the bustling East to the golden West. In this deep city builder simulation, you are the architect of progress. Lay tracks across treacherous terrain, establish vital trade routes, and transform isolated outposts into thriving hubs of civilization. The frontier is vast, but your ambition must be greater.From Raw Earth to Iron Rails Expansion requires more than just a blueprint; it demands a powerhouse of industry.
  • Harvest: Scout the wilderness to extract timber, stone, and precious ores.
  • Refine: Build complex production chains to turn raw materials into high-value trade goods and construction supplies.
  • Trade: Manage a dynamic economy where every resource can be sold for profit or used to fuel your westward expansion.
  • Procedurally Generated: Every game is uniquely generated, forcing you to adapt your resource chains and rail routes to the terrain. From the placement of mountain passes to the temperament of local villages
The Human Frontier The West is already home to those who might not welcome the noise of progress. To succeed, you must master the art of negotiation. Every town leader and settler has a unique personality and a breaking point. You aren't just building stations you’re earning trust. Solve local crises, provide essential goods, and convince skeptical mayors that the railroad is their future, not their downfall.Trade the marketUnion of Rival features a feature rich simulated market that reacts to world events for all produced goods.
Sell high, buy low!

Union Of Rivals — game info

Platforms
Windows
Steam Deck
Playable
Player modes
Single-player, Online PvP, Online co-op
PC Game Pass
Not included

What Steam players say

Recent verbatim reviews from Steam — separate from playze.io community reviews below.

Not recommended Aug 28, 2026
After finishing the content in this game, I can't in the current state recommend it to anyone. The idea could be good, and I think that's why I bought it in the first place. They simply have more work to do even for an early access game for this to be fun. The logistics and scripted missions are overly simple and trivialize the game. You don't need much tech at all to build a track to the destination in the one map you have access to right now, and most buildings are simply unnecessary. The characters you recruit have stats and traits, but even that doesn't matter because at the end of the day its just another person costing X dollars a day. Any micromanagement in this game feels mostly tedious, like at some point you could just lay down the plans for a track to the destination and mostly forget the game is running while it builds. Nearly all of your attention goes to buying things off the market you are low on in any given moment, occasionally doing missions which pay out all of your money. Anyway, I really do hope over time they figure out how to make everything feel actually fun and still stick within their original concept and vision.
14 found this helpful
Recommended Aug 28, 2026
+12 hours in the demo People saying confusing ui and hard economy? All i have to say git gud. Seriously, i encountered zero problems in economy and ui confusion, i hit a minor snag when i wanted to cancel a building construction (one would expect to be able to cancel construction from click on said construction and clicking cancel) and was looking for the demolition button for about 2 minutes. Economy wise? I simply sold excess of what the game told me to build up and was making money, selling coffins, planks, later bread and animals. PROS: A lot of resources and production chains, 3 modes of hauling (by hand, by cart, by train). EPIC SOUNDTRACK ++++ Responsive developer. Live economy, supply/demand, very good foundation People live their lives - they are fully simulated with systems ripe to expand. The baseline is there for some deep level "dwarf fortress" like behaviors of your agents workers and citizens. NEGATIVES AND NEUTRALS: -Graphical fidelity has a way to go, a visual update in a far future would help for sure, cleaning out repeating textures, weird models etc. Nothing major in my book. The menus and UI graphics, style etc. is fine. It's just some assets are weir…
6 found this helpful
Recommended Sep 2, 2026
Good premise, but this game needs to cook hard. It's a softcore version of anno, if you want. The music and atmosphere are nice, the game moves OK. The maps are procedural and cute. It is confusing at first but soon enough you snowball and swim in cash. The UI needs improvement. I personally need better control to hauls and wagons and quicker and better access to summaries, data and statistics. I would also create a building of workers that specializes in BUILDING, otherwise at some point I got stuck with having plenty of resources but nobody coming to build what I put down, because I would lose old citizens and new ones would get allocated to other jobs + get quickly discouraged to stay from not having houses... vicious circle. The content is a long way to go: the tech tree needs some better progression that gives some incentive to do some things and not others. I've moved from one map to another and there doesn't seem to be any difference. Giving it a thumbs up for the time being, for encouragement, but I'll change it to thumbs down if the game doesn't get significantly better.
1 found this helpful
Recommended Sep 1, 2026
I like the idea of putting railroad tycoon but a city builder in wild west setting. Haven't played anything like it before. I hope they can add like promotions for marshals for the agents you have and an organization structure with promotions to lieutenants to captain or 1st person duels if it is possible.
1 found this helpful
Recommended Aug 30, 2026
Its interesting from the start. However, the UI controls need to be tweaked. Great Graphics and interesting storyline.
1 found this helpful
Not recommended Sep 21, 2026
Don't buy. I think this has been abandoned

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