

Unwell Known
BoxCutter Game Studio · 2022 · Precision Platformer, Pixel Graphics, Controller, Platformer, Retro
PC
Positive100% · 12
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About Unwell Known
A region divided by a large wall that many yearn to cross but not everyone will succeed. An unusual hero will help them navigate the area and reach their destination, even if he doesn't have his own clear. Explore the history of a 8-bit border with retro aesthetics and find the best way to salvation. Solve the challenges and labyrinthine routes in a fast-paced action platform, an evolution of classic adventures. Run! Jump! Slide! Climb! Attack and protect yourself on the journey to the other side! Unwell Known lets you move around and control your player in a versatile way in scenarios that will test your courage and show you how difficult it is to leave the shadow and achieve the hope everyone wants.
Turn on the light that will guide you to a new opportunity.


- Travel the borders between these nations and discover your present as you light the way.
- A Hook that will allow you a wide variety of movements through various platforms.
- Dark 8-bit art with retro aesthetic.
- Turn on the streetlights and help finding the way to hope.
- Andrie will be your guide in this world, he will help you in any way he can... but he is still a mobile phone.

What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
Game play is centred around game play not making sense. ie; Entering a new area where you keep falling just short of a jump, if you walk out of area and then turn back around the screen is all black - looks like a glitch - but is an intentional 'unspoken' suggestion to turn back again to see if a new path has opened in the previous area. Trying to check control mappings in Options shows that most of the buttons are mapped to an lightbulb icon suggesting that you figure it out for yourself. I'll be honest, I thought this was just another broken indie game made by someone in a lesser-known foreign country who was suffering from mental issues. And I was raging angry at first. But once you realise that the game is intentionally obtuse it becomes much more interesting to play. The type of game which I can most compare this too would be "I Wanna Be The Guy" but much much more forgiving; requiring less pattern memorisation and more learning and understanding your control options in many various situations.3 found this helpful
Is a charismatic game how his maker, I love the achievements jajaja...3 found this helpful
This is an interesting game, it requires lots of precision and patience in some places, so be prepared to re play sections over and over again. If you can get over that, there are some interesting mechanics here, mostly the hook, that you will need to transverse the level; as is the main feature of this game. For me, the main attractive is the artistic choices of black n white and some special elements that are in color to make them more noticeable. The game contains a mixture of platformer elements, puzzles and even boss battles, there is a lot of things that work well here, and some that need some polishing, sometimes I feel like the movement could be more responsive, but it's a solid option if you are looking for a good challenge.3 found this helpful
Unwell Known is a deliberately demanding indie platformer that blends tight mechanical execution with abstract storytelling and a striking, minimalist aesthetic. Developed by BoxCutter Game Studio and published by Megalevel, the game positions itself as a precision-focused experience where movement mastery and player perseverance are central themes. Rather than guiding players with overt exposition or forgiving systems, it invites them to learn through repetition, observation, and gradual understanding, creating an experience that feels introspective as much as it is mechanically challenging. At its core, the game is built around traversal. The protagonist moves through a fragmented world dominated by walls, gaps, and hostile spaces, with progress often blocked by environments that feel intentionally oppressive. Standard platforming skills like jumping and timing are only the foundation; the defining mechanic is a hook-based movement system that allows the player to latch onto surfaces and swing, climb, or redirect momentum. This tool transforms the level design into a series of kinetic puzzles, where success depends on understanding physics, timing, and spatial relationships rath…1 found this helpful
Gotta love the games art style, it has a unique style with the black and white palettes helps to understand the protagonist world, fantastic gameplay and mechanic, not ground breaking but work on a fluid level.1 found this helpful
It's freaking addictive, I'll never leave my bedroom again.
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