

Utomah
REDACTED · October 29, 2022 · Side Scroller, 2D Platformer, Platformer, Action-Adventure, 2D
Utomah is free to play — no purchase needed. We track it so you know if that ever changes.
Screenshots
Utomah price
Utomah is free to play — there is no purchase price, on Steam or anywhere else we track. We keep watching it, so if it ever stops being free the price history on this page will show when that happened and what it changed to.
About Utomah

Utomah is a 2D platformer in which the player, a boy with a parasitic creature stuck to his head, navigates through a nightmarish world. Grapple, latch, and dash through incredible environments, discovering the darkness of one's inner mind, encountering true horrors along the way. With memorable bosses, challenging fast-paced encounters, and unique level structures, prepare to push your skills to the limit!

- Surreal environments to traverse! Can you make it through this unforgiving world?
- Three bosses that will push your platforming and combat skills to the limits!
- A world like you've never seen before! Everything you see was hand-drawn with charcoal.
- Immersive audio! Surely those creepy noises are coming from the game...right?

This game was developed as a student project at DigiPen Institute of Technology and was created for educational purposes only. Please check out our publisher page for more information.
Utomah — game info
- Platforms
- Windows
- Player modes
- Single-player
- Controller
- Full controller support
- PC Game Pass
- Not included
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
Grapple hook3 found this helpful
This game was fantastic. It may be short but it will stay in my library and I will play some other time in the future for sure. The art was unique magnificent, there was no input delay, no bugs, smooth gameplay, little to no story but well established through visuals, great mechanics, fluid AF movement, beautiful sfx and music. What else would anyone want from a 10/10 2D side scrolling platformer? It was simply an amazing half an hour for me. This is what a AAA studio produces. I wish the dev team great success in their careers. Well done. It was one of the best student projects I have ever tried. It was definitely a lot better than many so called polished and finished products out there. I hope you guys have an incredible future in this industry, you deserve it. 100% recommended.2 found this helpful
Its absolutely worth your time the entire game is only 20 minutes or so but to think that students created it good on them because its pretty neat. the character has her own flow you need to master which is cool and there are 3 areas with 3 bosses. Try its out its free so win win
I expected another jaunt due to the similar atmosphere of my previous review, but I was pleasantly surprised to find such a fully featured boss rush of sorts. I'm sure that I had a slightly more difficult fight than intended due to the radial weapon aiming truncated to the keyboard's ortho-diagonals. Despite the healthy dose of difficulty I might have liked to see how far it could have been pushed by removing bullet time, but I would also inevitably have to break out my controller. The final boss succumbs to a class trope of sorts, that being the chase sequence finale, although it manages to distinguish itself by being an actual multi-stage fight in addition to your everyday rising lava conundrum. The game is a grapple focused Nerve mazer that basically averages out to more beater gameplay due to its length. In light of this I found it quite odd that dodging was taught in the second level, since it acts as more of a tool of traversal rather than combat. The speed and flow of movement is perfectly satisfying, and between grapples, levers, fast-falling, and wall-running, the levels leave a bit more to be desired, yet I consider level design to be the hardest subgroup by far nor hav…
Made for people who cut their teeth on unforgiving NES platformers. Hard boss fights are the focus
"Utomah" is a student project from DigiPen. One of the first things students should be taught in game development is that 3D graphics became mainstream in the mid 1990's with dedicated 3D cards like the Voodoo3 and the ATI Rage. But the students were deliberately mistaught that's it's okay to release obsolete 2D games in the 3D era of gaming... certainly any professional developer seeing a prospective new hire who doesn't even know about 3D gaming probably isn't going to give them a job. Needless to say if an educational institution taught me incorrectly on purpose, I'd ask for my money back. is a very mediocre, short and unengaging 2D retro platformer with "Baby's First Wacom Tablet" hand drawn art, grappling mechanisms, and not much else of interest for serious PC gamers. We also have to question what value there is for gamers on Steam when institutions flood the store with low quality 2D video game homework assignments... sure, it might make the students feel good about themselves, but this has no benefit for gamers who have to wade through this stuff to find professionally made 3D games. Now on to pricing and value for gamers. It would be unethical for students to try ch…
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