

Vocator
Ion Software · 2026 · Strategy, Roguelike Deckbuilder, Card Battler, Auto Battler, Card Game
PC
2 user reviews100% · 2
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About Vocator
Vocator combines the unpredictability of a roguelike, the strategic planning of a board game, and the tactical depth of an autobattler.Core Features:
- Choose from 8 unique Vocators, each with a powerful ability that shapes your strategy.
- Play from a roster of 70 heroes, placing them on the board to boost your army.
- Reroll your servants' dice to land them on tiles occupied by heroes.
- Collect and equip 86 artifacts that enhance heroes, empower servants, or alter core game rules.
- Discover powerful synergies between heroes, artifacts, servants, and abilities to maximize your score.
- Master the roguelike gameplay loop, uncovering new strategies and combinations with each run to overcome increasing challenges.
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
I have no idea what I am doing but I am enjoying making my own game 3 meeples are moving around a board and you get cards to upgrade the board. Sometimes you get 4 peeps and I even managed to get 5 at 1 point Go team Green you can get the most points!!!6 found this helpful
I wish I could give this game a "mid" rating to properly rate how I feel, as I am torn. I almost wonder if it would be better for me to not leave this review, but I do see potential in this game and I want to share my thoughts. TLDR: The game is unpolished and explains nothing, but there is enough of an idea to be fun for at least a little bit. Give the game a try for an hour, and refund it if you don't like it. On the one hand, the game has very rough presentation and makes no attempt at explaining how any of the mechanics work. For example, I have no idea what a "Servant" is or how that keyword activates during gameplay. The game was also not clear on what the various types of currency did, there were just some units and artifacts that could accumulate them, sometimes. One particular mechanic to remove units on the board was particularly unclear, during my first run I though my game was bugged because i could not remove any units, but turns out you need to start your run with a rule that allows you to gain "Removals" as a resource. Only through gaining this Removal resource can you free up space on the board by removing older weaker units. I found this out during my second run…
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