

Vortica
Vortical Studios · 2026 · Action Roguelike, Bullet Hell, Pixel Graphics, Sci-fi, Loot
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About Vortica
Vortica is a 2D twin-stick shooter roguelite where you brave hostile territories, rescue stranded civilians, and neutralize deadly alien threats across the solar system. Scavenge for resources, craft weapons and items and carefully select your loadouts to overcome each unique mission.
- Endless hordes of different enemies, each requiring different strategies to overcome stands in your way. Dispose of wave after wave using everything from rusty automatic rifles to high powered plasma guns, or deploy automated sentry turrets to assist you.
- Massive bosses are also waiting for you across the solar system, you’ll need to combine cunning and force to overcome them. As soon as your mission is completed, you need to haul ass. Get in your Vortal before it’s too late!
- Find utility items like jumping boots, traps, and improvised explosives, or craft them yourself in your homebase. With over 100 items available, you can repel enemies, grow resources or light your way through dark powerless stations. There's a tool for everything!
- Unlock increasingly advanced gear and expand your carrying capacity as you progress. Before long, the creatures that looked unbeatable will be the ones fighting for their lives. Finding new characters also unlocks more options in your home base, such as better crafting or new objectives.
- Choose your own path and explore the solar system using Vortal technology to transport to a variety of locations. Rescue stranded civilians, eliminate deadly alien threats, and collect resources in roguelike raids.
- Every run is different, some stations are plunged into darkness by power failures, some are saturated with radiation, and some force you to fight through facilities without gravity.
OTHER FEATURES
- Play solo or team up with a friend for Co-op! (Gamepad required)
- Multiple game modes: Adventure, Survival and Custom modes
- A cute robot vacuum buddy in your home base, and a cat!
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
Players appreciate the game's solid combat mechanics, weapon variety, and local co-op potential, with most finding the core experience enjoyable for a single playthrough of around 8 hours. However, common complaints center on the repetitive level design, tedious turret-focused gameplay, uninspired boss fights, and a confusing loadout system that lacks a bestiary to help players understand enemy matchups, ultimately making the experience feel more tedious than engaging for extended play.
I found the game enjoyable, only took a little over 8 hours to clear adventure mode. Also going to play through some of the rogue mode in local co-op next.3 found this helpful
Game is too annoying to be fun, loadout system is straight garbage, boss fights are tedious, some of the levels just make me want to tear my hair out. Combined with no bestiary and all the enemies feeling the same leads to frustration with choosing the correct loadout each time because some weapons will do basically no damage to the enemies. The levels all feel the same, basically the gunplay/combat is supposed to be the highlight of this game and it just falls so flat. The turrets especially are touted as being the big thing, but they're all so tedious to operate and so annoying. At this point I'm forcing myself to play because I'm over the 2 hour mark, the game was sorta fun for the first bit but now it's pure tedium and one annoyance after the other. Not to mention the story is so uninspired and uninteresting, it's like the game had so much potential but squanders it all3 found this helpful
I liked it. It has good and bad sides. I think it is enough of a starting point to further expand in a sequel. Not a single issue during my playthrough. Played it shamelessly on easier difficulty because I don't like sweating too much with video games. Enemies were fun to play against. Best map is the first map, which is tragic. Most maps feel pathetically small and uninspired, with extremely minimalistic details, that don't give any tangible identity for the place you are supposed to be in. Weapons have decent variety and are generally fun to use. Overreliance on the turrets as a mob clearer kinda constrains the gameplay but if you like playing the turret guy in games, you will like it. Loadout system also feels a bit constraining but still adds a spice to the gameplay that makes you want to plan properly for the missions. Not having a way to track the collected lore texts in the base is a crime. I have no idea what the lore is because I read about the lore in bases / lobbies :D Some items are invaluable, while some are absolutely useless and I don't even bother trying them, which is a waste of time for the dev. All items that you stumble on must have at least some min…2 found this helpful
This game was fine and it worked fine, but I just didn't find it that fun. I think it needed some better enemy design, or better writing or something. Also found the bosses pretty uninspired. It absolutely works and is well made and does what it says on the tin. So if it looks really interesting to you I would get it. But it didn't quite hit with me and I have a million games, so I cannot recommend it.2 found this helpful
This game desperately needs a bestiary/logbook of the different monsters. It's like the devs had blinders on and totally forgot that people don't have monsters memorized. Also someone is mentioning in the forums and updates that their saves do not work still and the devs haven't done anything about it.1 found this helpful
6/10 Gets stale quite quickly and I feel no inclination to play through it again. But, it's solid enough and quite fun whilst it lasts but nothing ground breaking. Wait for a sale to be blunt.1 found this helpful
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