

where's my egg?
LevelClear · 2026 · Puzzle, Strategy, Sokoban, Logic, Pixel Graphics
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About where's my egg?
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
Players praise the tight puzzle design and satisfying "aha" moments when discovering how simple mechanics combine in clever ways, though opinions diverge sharply on difficulty and tutorialization. While some find the challenge perfectly pitched and enjoy deducing solutions through experimentation, others criticize the game for failing to teach its mechanics intuitively, leaving players to reverse-engineer rules rather than learning them naturally. The game appeals strongly to dedicated puzzle enthusiasts seeking brain-burning challenge but frustrates those seeking more guided mechanical introd
Good game, very tight design, but it's so difficult ahhhhhhh. Only 1/3rd through, but I find it one of those puzzle games you need to deduct why a level is designed in a certain way to find a solution.
Great game, game. Puzzles are the right level of challenge, not too easy, not too difficult (until the later puzzles). Very satisfying to solve.
Lovely, tight puzzle design. Gets very brain burny
This is an excellent game! The mechanics seem very simple at first but when you realize what they can actually do, it's fantastic! Absolutely loved it, highly recommended for all puzzle game fans!
Clever game where many puzzles initially seem impossible and the player has to work out the loophole.
This is a game with well designed puzzles, but it's not a well designed puzzle game. The game does not teach it's mechanics well at all. It feels like you've been given a sudoku puzzle, but don't know the rules to sudoku. Sure, eventually you might be able to stare at the numbers and guess the rules. But you won't be having fun. Same with where's my egg. Mechanics should be introduced in an intuitive manner, then built upon. Instead, other level feels like it's giving you the final version of a mechanic. If that's your cup of tea, fair enough. But it just isn't good game design.
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