

Where's My Helmet?
Mega Boss Game Studio · 2016 · Action, Indie, Adventure, Strategy, Platformer
PC
Mostly Positive71% · 101
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About Where's My Helmet?
"Where's my Helmet?" is a platform game inspired by the old classics. Featuring original game mechanics, "Where's my Helmet?" allows the player to develop different strategies to progress through each level with a fun Nordic theme game.
In this game, the player controls the character called Axel, who is equipped within a couple of axes which must be wisely thrown since you can't abuse of them because you must wait a while to recharge before throwing more, using either as a weapon or a climbing tool, allowing our hero to protect himself against the hordes of enemies and/or overcome the myriad of challenges and puzzles along the way.
In this game, the player controls the character called Axel, who is equipped within a couple of axes which must be wisely thrown since you can't abuse of them because you must wait a while to recharge before throwing more, using either as a weapon or a climbing tool, allowing our hero to protect himself against the hordes of enemies and/or overcome the myriad of challenges and puzzles along the way.
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
[h1] Not recommended. [/h1]11 found this helpful
I HATE THIS SO BUNS3 found this helpful
[h1][b]Not Recommended[/b][/h1]2 found this helpful
This game changed my life. I was addicted to sniffing glue and snorting baby asprin and this game made me think and i mean really think about the choices i was making. seeing my man hold two axes and search for his helmet (that is clearly a hat) really put life in perspective. now i shoot heroin into my eyeballs like a real axe wielding junky. thank you Mega Boss Game Studio. 10/10 recommend1 found this helpful
I’ve spent some time with this game and honestly, it surprised me in a way I didn’t fully expect. I don’t want to sound dramatic, but there’s something oddly satisfying about how everything fits together — not in some perfect, polished “advertisement” way, but more like a game that knows exactly what it wants to be and just… goes for it. The first thing I noticed is the atmosphere. Every part of the game — the visuals, the sound, the pacing — kind of blends into this feeling that you’re actually inside its world, even if you’re just casually playing. I know that sounds a bit cliché, but it’s true. Sometimes it’s chaotic, sometimes slow, sometimes you’re just wandering around thinking “ok, what now?” but that’s honestly part of the charm. The game doesn’t try to rush you unless it actually needs to. Gameplay-wise, it has this mix of familiar elements and small twists that keep things from feeling stale. Nothing groundbreaking, maybe, but it all works together in a way that feels natural. There were moments when I thought “yeah, I’ve seen this in other games,” but then the game throws in tiny details or unexpected interactions that make it stand out just enough. It’s the kind of th…
A game where you can't do without axes! Axe one, axe two, axe as a weapon, axe as steps. Axe = penknife!))
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