WisdomGems

WisdomGems

Tkotori · 2024 · Puzzle, Grid-Based Movement, Sokoban, 2D, Colorful

PC
1 user reviews0% · 1
Best price
$1.99
lowest tracked $0.49
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Steam
Steam
Standard Edition · Steam
$1.99
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Screenshots

About WisdomGems

WisdomGems is a difficult game where you need to solve temples or challenges by placing three different color gems to their respective square or place. The game, offers different types of mechanics and color environments to create a non-repetitive and enjoyable experience.

The concept behind the creation of this game is trying to avoid any unnecessary story or background to focus only in the creation of an interesting level design that provides unique intellectual challenges for the players. WisdomGems creates a similar sensation to traditional puzzle games, where you only have to relax and think by yourself in order to have fun.

Mechanics:


The fourth gem
This gem can be stopped by pressing space. This, allows the player to create a moving wall.

Teleport
Teleporting offers a more complex use of the space.

Color Floors
Different types of floors are used as a path for similar color gems and as an obstacle for the other ones.

What Steam players say

Recent verbatim reviews from Steam — separate from playze.io community reviews below.

Not recommended May 21, 2024
[b]3/10[/b] Sync-move three gems at once to reach their target place, old idea enhanced by a few new mechanics, but terrible QoL and tedious levels make it a bad game. [b]What is it:[/b] A puzzle game in which you have to move three gems on their target spots. All gems move as you push an arrow key, unless they are blocked by an obstacle. The difficulty is in finding the right walls to push against to separate the gems and guide them to their target spot. It’s an old idea, seen in many games, so what makes this one stand out? Other than the base mechanics of gems, walls and target spots, new mechanics include colored barriers that only let the same color gem through, one way teleporters, and a helper rock that can either move with the gems or stay in place, like a movable wall. The gameplay is classic, the mechanics are interesting, and the levels are not that bad. Yet, I think the game is really lackluster, mainly because of terrible QoL, deliberate useless delays, and levels that are more tedious than clever. From the start, there’s no menu or intro screen, you’re dumped right into the first tutorial level, then the first “temple room”. There’s no exit button, you can only cl…
11 found this helpful

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