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About Wizard King
Hello Wizard! Are you ready to go on an expedition?
Travelers who have traveled around Nordia have been told that there are various creatures that threaten travelers in Nordia.
But do not worry too much. The more you do magic battles with them, you will be able to create your own powerful deck, collecting magic spells to fight with you, and spells that can be activated when needed.
Good luck with your challenge to be a Wizard King.
Game Play:
Wizard King is a strategy collectible card game. (CCG / TCG)
However, instead of playing cards, you will play the game with real summon creature and magic.
Therefore, you can enjoy more easy and active games than ordinary card games.
Features:
- Over 220 collectible cards
- 160 battle stages vs various opponents
- 40 interesting expedition stages
Travelers who have traveled around Nordia have been told that there are various creatures that threaten travelers in Nordia.
But do not worry too much. The more you do magic battles with them, you will be able to create your own powerful deck, collecting magic spells to fight with you, and spells that can be activated when needed.
Good luck with your challenge to be a Wizard King.
Game Play:
Wizard King is a strategy collectible card game. (CCG / TCG)
However, instead of playing cards, you will play the game with real summon creature and magic.
Therefore, you can enjoy more easy and active games than ordinary card games.
Features:
- Over 220 collectible cards
- 160 battle stages vs various opponents
- 40 interesting expedition stages
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
[i]Wizard King[/i] is a strategy game that mixes trading card game elements with role playing game elements but sadly falls short on all fronts. There is no story whatsoever here, all you do is play at your leisure to collect new cards and progress in levels. While a game certainly does not need a story to be good, the absence of one took away any sense of urgency to complete the game. The title is single player so all you can do is fight against the AI. The lack of multiplayer compounded by lack of story left me with little incentive to improve my deck. It helps progress in the game but there is no reward for doing so; not even Steam achievements. Despite this, the game isn’t horrible to play. There is a tutorial that teaches you most of the basics. Then you can partake in battles to gain new cards to help your deck. There is also an expedition mode but the game warns players to first complete all of the battles before trying it. Gameplay is a bit slow and clunky. You have your main character who must be protected, if he dies then it’s game over, however, the opposition follows the same rules. Using your deck you summon warriors to do battle for you and also cast spells to suppo…19 found this helpful
I am not into CCG's. I do enjoy a good quest. I have only played one other that combined both in a simple manner with complex variety. That one was a lot of fun. This is not much different in concept although graphically it is different. The tutorial allows you to get right into playing. There are no card animations or pieces to move on a board. Instead, this is animated fighting. Not enough animation to require lots of computing power but just enough to keep it interesting. So far I have not gotten a card that I feel is useless although I am just starting and using the common cards for now. So far there is progression every battle and those battles give cards as rewards. This may not be the eye candy that some CCG's have but this has the foundation to build something great upon in terms of gameplay. I recommend this to anyone who wants a CCG that is a little different than the rest. I also recommend this to anyone who likes questing for loot in games.3 found this helpful
its good game for winning good time have much fun!2 found this helpful
The main gripe I have with the game is the english, it could've used quite a bit more proof reading as the tutorial gets a bit confusing due to it... One other thing that got me a tad confused is that you can't fireball the other master, it can only be used on creatures, maybe some direct damage things will appear later... Once you get into the game things do get a bit clear, what the things I thought was the equivalent of hero power actually does and what it meant with it sticking around. (it's for instance +1 attack and it stays in the position you put it on the ground, most often on the first I'd say, especially extra armour) The game allows five beings, one is your master, they're pos. 1=melee, pos. 2-3=archers and such, pos. 4-5=non-fighting characters such as healers. Gameplay is more RPG than card game, you can think of the cards as spells/party members that you summon into the fight, all the fighting 8melee/arrows) happen automatically during a round so what you do is deal damage via spells, heal and place creatures on the playing field. It does have a little bit of a Ghostlords feel to it in that you don't really fight the fight but you decide what to do, this doesn't …2 found this helpful
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