

Wizard's Legacy
Wide Game Studio · 2024 · VR, Action-Adventure, Action, Roguelite, Magic
PC
5 user reviews60% · 5
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About Wizard's Legacy

Are you ready to feel the magic at your fingertips, go on an unforgettable adventure, and be part of an epic story in a fantastical world? Explore the depths of mysterious dungeons and embark on an epic journey in Wizards Legacy! As a desperate father seeking a cure for his ailing child, you must delve into the heart of darkness, facing untold perils and ancient evils to earn the favor of Hex’O’Cura. Witness the unfolding tales of lost souls and uncover the secret of The Corruption. Be the powerful wizard that you have always meant to be in this action-adventure of the past as you venture deeper into the roguelite game!

Wizard’s Legacy lets players cast spells with their own hand gestures! Draw symbols in the air to control fire balls, ice walls, lightning - the whole package! Fight enemies and explore the world using gesture based mechanics to become a true wizard.

Engage with a myriad of interactive elements that respond to your actions, adding depth and immersion to your journey. You can collect potions, perk cards for your character development, crystals for HP, and other items to boost your abilities.
The dungeon is filled with enemies, each encounter demanding a unique strategy. You'll need to adapt your tactics to overcome each enemy’s strengths and exploit their weaknesses. Prepare to face a diverse array of enemies, each testing your skills and pushing you to the limit. Only the most resourceful can emerge victorious from these perilous depths.
Wizard’s Legacy lets you choose your own way. Every decision you make changes your progression and the world. Explore different paths, find hidden secrets, and face all sorts of challenges as you journey deeper and deeper. Pick up the card or don’t, - it's all up to you, and it all affects how your adventure ends.
You can select from a diverse set of characters, each with their own distinct set of abilities and spells. Experiment with different combinations of spells and strategies as you uncover the strengths and weaknesses of each character. With a variety of playstyles to explore, every choice you make will shape your journey through the mystical realms of Wizard’s Legacy.
Wizard’s Legacy offers fascinating environments where every detail has been carefully crafted to enhance your gaming experience. Lose yourself in the breathtaking visuals that bring the world of Wizards Legacy to life, from lush forests to ominous dungeons, each scene is a masterpiece waiting to be explored.
Player assumes the role of a desperate father striving to cure his deathly ill child, resisting every cure. Hex'O'Cura offered a chance at healing, but demanded a terrible price: defeating a great evil within a dangerous dungeon. Driven by desperation, the father started his journey. Hex'O'Cura offered a powerful artifact called the Gyratio, but with a cruel twist. It kept his child alive, yet not truly healed. As he delved deeper, the dungeon revealed its grim history with each battle. Every wound he received brought healing, but also forced him back, a prisoner of the book's twisted magic. He had to fight on, each step a desperate hope for his child's survival.What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
[h1]Experienced on the Meta Quest 3[/h1] You can view my gameplay & early impressions here: https://youtu.be/gtWpMfOJayw I just can't recommend this game. I know it's in Early Access and maybe later on this becomes a better game that is recommendable. However, currently, I believe it's in a state that is almost unplayable. Gesture-based magic spells are a cool idea, but it's been rarely implemented well in VR. I was never ever able to get spells to register 100% of the time using gestures. In fact, I was only able to get the first gesture to work somewhat consistently. The sescond combo spell almost never work (nor the third). If that were the only problem, I might give this game a neutral recommendation. However, the arena designed levels looked generic and forgettable, along with the enemy designs. The upgrades were interesting at times. The boss fight seemed like it might be good if the gestures worked. However, for most of the game, I was simply running backwards and trying to get the gesture spell to work. I was able to take down most enemies this way. Rinse and repeat ad nauseum. Game is running on the Unity Engine. On my RTX 3080, I was able to get a pretty steady 90 fp…14 found this helpful
TLDR: Good Gameplay Loop, too early access (2 characters, 2 bosses, and very few choices), Hopes are very high for the game getting more added tho. 8/10 Gameplay loop is pretty simple with drawing>casting>kiting repeat, the roguelite frame is similar to a dungeon crawler, clearing enemies going room to room with rewards b/w. I've done about 6 runs, 2 of them I assumed I finished bc after the 2nd boss I went bk to camp (again Early Access which is fine). I hope to see more characters,spells,enemies,bosses, and more. Overall this game has room to grow and will be a surprise in the future. 8/104 found this helpful
This might be one of the best vr indie games I've played. It is very immersive. I liked the story presentation, and visual representation. Despite being an early access game, it offers a great experience.3 found this helpful
Alright, I'm updating my review here, and will continue to do so as more updates are pushed. To elaborate on my previous review (which was overall positive): + artwork, game concept, variety +/- rogue-lite-ness - un-intuitiveness, controls, NPCs I think, my previous review will stay the same (see above for pros, mids, and cons), but my over-all recommendation is changing from yes to no due to bugs that ruin runs and thus your time as well as the cons still being cons. I'll expand on the mids, and the cons, while the pros stayed roughly the same. +/- rogue-lite-ness: I think this improved, but still a mid. Per my last review, it felt bad going into rooms and getting a singular potion or health crystal for a reward, when I want something that will impact the run as a whole. On my new play throughs, it seems that they may have changed this as 90% of the time I was getting cards, albeit I did get a potion chest. Maybe I was just lucky, or maybe they changed it. I would have loved to play some more but will get into bugs later. So, if cards are the majority reward now, this feels great. If I was lucky, then remove this. Getting a singular health crystal as a reward and nothing more, …3 found this helpful
What could be a really good VR game ends up being a short buggy mess. I completed two runs with each in about 40 minutes. Both times I lost my entire inventory (including spells), once right as I entered the final boss battle! I had one run that chests no longer spawned (I abandoned that one). There isn't enough gold to purchase items at the in-run shops and no way to farm such gold. For the most part, I was running backwards and blasting the enemy. The only real challenge is the archers and the axe throwers. Other than that, the combat is basic and easy. After 2.5 hours, I'm done messing with this game. It really is more of a tech demo. Since it is still labelled as "early access" maybe there will be more to this game. Who knows. I'm hoping for more content than just two boss battles and the implementation of major bug fixes. If this happens, maybe I'll give it another shot. For now, I can't recommend this game as is even at a steep discount.1 found this helpful
Works on Reverb G2. Disclaimer: I've received this game for free via Curator Connect. Wizard's Legacy is rogue-lite arena shooter with bland repetitive combat. It barely feels like a spellcasting game with only 3 active spell slots, underutilized gesture system, and ugly visual effects. You use magic by drawing shapes in the air, like in Arx Fatalis, which is the only cool part of the game. But then most offensive spells basically turn your hand into a gun: you press trigger and shoot a projectile, instead of much more satisfying physical throwing, that most VR wizardry games use. There is also little variety in everything else from level layouts to perks and enemy types. Every melee monster is functionally the same: it runs toward the player, then pause to perform an attack, allowing player to avoid every single non-ranged hit by just walking backwards with thumbstick. There is also an option to fight in melee with a mace, but it is god awful. The game is still in Early Access, so some things might be improved, but it is very unlikely, since it stopped receiving updates for more than a year now.
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