

MageWorks
Earthborn Interactive, LLC · March 28, 2019 · VR, Action, Adventure, Magic, Medieval
MageWorks is free to play — no purchase needed. We track it so you know if that ever changes.
Where to buy MageWorks — official stores
MageWorks price by region
MageWorks costs $0.00 in the United States, €0.00 in Europe (EUR), £0.00 in the United Kingdom, zł0.00 in Poland, CA$0.00 in Canada, A$0.00 in Australia, NZ$0.00 in New Zealand, $0.00 in Georgia (USD) and R$0.00 in Brazil right now.
| Region | Best price | Official store | Key shop | Stores |
|---|---|---|---|---|
| $0.00 | $0.00 | — | 1 | |
| €0.00 | €0.00 | — | 1 | |
| £0.00 | £0.00 | — | 1 | |
| zł0.00 | zł0.00 | — | 1 | |
| CA$0.00 | CA$0.00 | — | 1 | |
| A$0.00 | A$0.00 | — | 1 | |
| NZ$0.00 | NZ$0.00 | — | 1 | |
| $0.00 | $0.00 | — | 1 | |
| R$0.00 | R$0.00 | — | 1 |
Each row is a real price from that region's own stores, not a currency conversion, so the figures are not directly comparable. Switch regions in the header to shop the one you buy in.
Screenshots
MageWorks price
MageWorks is free to play — there is no purchase price, on Steam or anywhere else we track. We keep watching it, so if it ever stops being free the price history on this page will show when that happened and what it changed to.
About MageWorks
MageWorks puts you in immersive VR combat where you wield a staff in one hand and a personalized spell book in the other, crafting your own magical arsenal from six schools of magic to take on dangerous enemies. Gather materials across distant lands to build unique staves, combine spells to suit your playstyle, and summon pets to aid you in battle.
Craft a Unique Staff

Cast Powerful Spells & Summon Pets

Explore and Discover

MageWorks — game info
- Platforms
- Windows
- Player modes
- Single-player
- PC Game Pass
- Not included
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
Just finished (hopefully) the tutorial. As soon as you start, you're greeted by a big scroll with a wavy dragon head. It speaks to you for at least a full five minutes, where you aren't allowed to do ANYTHING besides stand and listen. This is continued further when you're told how to play by the bird familiar, with each individual step of doing one small thing being surrounded by about 5-10 minutes of talking and awkward, uncared for jokes. During this tutorial phase, there is NO free-roam, object interaction, or anything besides the tutorial. I spent the first full hour of gameplay listening to that bird talk, and lost all appetite for the game. I may try it again in the future, but for now the controls are terrible and the tutorial completely ruins the game.4 found this helpful
So I'm giving it a thumbs up, because I don't think it's fair to downvote a game that is open about its issues from the get go. Pretty much I knew what to expect when I bought it. Overall in it's current state as of this review (8/5/2016) it's a neat little tech demo. The spells load quickly and are kind of fun to play with. The graphics need some work. Textures in specific. It's got a very colorful, cartoony, almost Fable look to it, but the textures are some of the lowest I've seen in VR so far. I wouldn't mind an alternate navigation system to the teleport since I don't get the motion sickness issue, but I realize that I'm probably in the minority of players who can wrap their brain and stomach around moving without actually moving. If I could throw the developer some suggestions it would be: * In addition to the custom spellbook, it would be nice to have a carry slot to hold more than one spell book. A belt slot for example like you can find in many other VR games. * In your more aggressive monster levels, work on the AI a bit. I never once felt threatened or at risk of being killed by the orcs that were in the village. * Tighten up the environment textures a bit…4 found this helpful
Okay so I just bought this game and when I start the game it crashes every times I restarted it I shut it down I uninstalled it and still it crashes
The staff-crafting and carving mechanics were a unique experience for me in VR. Being able to 3d-print from VR-carving makes this game stand out even before getting to the exploration and spell-casting part of the game. Those mechanics feel good too, and the environments are rich in detail, easy on the eyes. I really like the way spells are organized on the shelf by element, and you can add spells to your custom spellbook from the books on the shelf. A variety of spells with solid casting and movement mechanics, combined with the hands-on crafting, is a great start to an early access mage game.
Really fun game with some extremely creative functionality and gameplay mechanics! MageWorks is a step towards a more cognitively emersive virtual world by introducing creative crafting elements that can enhance your magical experience as you adventure through a variety of environments collecting powerful spells along the way.
Currently lacking in content but certainly an enjoyable game. Pretty casual as said in the description. You teleport around your tower where you can choose different staffs a choose and elemental book for your spells Each elemental book has a couple different spells, but most are locked. There are 3 different spells you can choose from but you also find 2 more by traveling to different locations. The third location I couldn't find a spell, but the mobs were more aggressive and numbered. I am sure you will also be able to draw your own staff, but haven't figured out how to do that. Also lacking tutorials, but that will probably be fixed in the future. The current small tutorial is in form of a book, so it is easy to add more. Seems like it could be a pleasant relaxed game in the future.
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