WizardChess

WizardChess

TwoPM Studios · 2024 · Chess, Roguelike Deckbuilder, Grid-Based Movement, Turn-Based Tactics, Board Game

PC
Very Positive85% · 55
Best price 48 Good deal
$0.86-95%
$16.18lowest tracked $0.42
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Steam
Steam
Standard Edition · Steam
-50%
$7.49
$14.99
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GreenManGaming
GreenManGaming
Standard Edition · Steam
-15%
$12.74
$14.99
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Humble Store
Humble Store
Standard Edition · Steam
$14.99
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Keycense
Keycense
Standard Edition · Steam
-95%
$0.86
$16.18
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About WizardChess

WizardChess is Deckbuilding Chess from a preposterous fantasy realm, invented by mysterious wizards. Multiple game modes challenge players to think on their feet and balance tactics with speed: hit the Arcade for quick, replayable runs or explore the world in Story mode. Whether you're an amateur or an expert WizardChess has something for Grandma's and Grand Masters alike.
Manoeuvre specialized units (of 50+ unique classes) in emergent, often unhinged, turn-based combat and use unique skills to defeat enemy units. Much like chess, small errors can (and often will) lead to harsh consequences. Unlike chess, your pieces are enchanted and have ATK, DEF and SKL stats... and your opponent(s) are the Fae. Recruit, upgrade, sacrifice, trade and gamble your units away to create the most powerful build you can. Learn the systems, unlock the full pool of units and take calculated risks and maybe you’ll defeat the Fae Queen herself.
WizardChess is entirely procedurally generated. Every run, every room, every tile, every item, and every unit is determined by a combination of luck and a dynamic response to your playstyle. Each biome features unique rooms, enemies and a boss with its own opponent "style" and scaling difficulty.
TwoPM consists of Ben Follington and Ricky James, both based in Queensland, Australia. We've been best friends for about 15 years and have been making games for almost as long.

What Steam players say

Recent verbatim reviews from Steam — separate from playze.io community reviews below.

Not recommended Apr 8, 2026
Almost every single piece has hidden rules. Most permanent buffs can't be seen until you accept them, then you have to write it down on a notepad or external file, because the game won't keep track of it. You can't reject “rewards” - which means your army can get weaker pieces forcefully inserted, or you have to erase permanent buffs and replace them with weaker ones. Sometimes the enemy gets multiple moves for no reason. There's no way to see temporary buffs or debuffs, beyond that they make the piece stats look funny if they exist at all. There's a hint of a promising game here, but the game being 90% hidden info, despite supposedly being a strategy game, is awful. Also, the optimal strategy is to pile every single buff onto a single mobile unit. Then it just becomes an unstoppable force that kills everything and can’t be hurt in return. So to add onto everything else, the balance basically doesn’t exist. It’s a shame too, there’s some real charm here. If information wasn’t hidden, you could reject rewards, and there was some kind of limit to buffing singular pieces, then I reckon it’d be great. But since I’m pretty sure it’s no longer being updated, that’s not going to happen…
5 found this helpful
Recommended Apr 14, 2026
*WizardChess*, developed by TwoPM Studios and published by 2 Left Thumbs, is a deliberately chaotic reinterpretation of chess that abandons the idea of strict rules and perfect information in favor of experimentation, randomness, and layered systems. While it borrows the language of chess—grid-based movement and unit positioning—it quickly becomes clear that this is something entirely different. Instead of memorized openings and predictable outcomes, the game thrives on unpredictability, blending tactical decision-making with roguelite progression and a surprising amount of mechanical variety. The foundation of the gameplay lies in controlling units across a board, but these are far removed from traditional chess pieces. Each unit comes with its own abilities, movement patterns, and quirks, creating a system where understanding individual roles becomes just as important as positioning. The sheer variety of units ensures that no two encounters feel exactly the same, but it also introduces a level of complexity that can be difficult to grasp at first. Players are constantly learning, adjusting, and experimenting as they encounter new combinations and interactions, making adaptabilit…
3 found this helpful
Recommended Apr 30, 2026
Fun during my mechanics of solids class
1 found this helpful
Recommended Mar 21, 2026
This is a fun little tactical battle roguelite. I don't know why it calls itself 'chess' as it's not chess-related in any way but the most abstract "all tactical games are a bit like chess" kind of manner, but that's okay. You buy new units which are listed as cards, but it's not a deckbuilder, it's a tactical game. The art is very basic, but units are visually distinct and the camera is easy to control. The music is an unexpected jazzy sort of lighthearted theme that I found I rather enjoyed, certainly not like anything else in the same area. My one major complaint is that you can't save and exit mid-run, runs aren't all that long but it's still something important to be able to do. My minor complaint is that every time you end up back at the title screen it gives you the 'enable/disable diagnostics' menu again, why. Because I'm on Steam Deck? Anyway. It's fun, probably a good sale or bundle buy.
1 found this helpful
Not recommended Apr 21, 2026
They made a tactical game that I wouldn't like, but called it Chess so I'd buy it all sale.
Not recommended Apr 4, 2026
1/10 Half the time it puts you in a genuine no-win position from the very beginning and there's just nothing you can do about it whatsoever you don't get to choose which units you bring into a round (???????), and the game ACTIVELY TRIES TO GIVE YOU USELESS UNITS SO THAT YOU LOSE (it gave me 4 0 attack 1 health chickens and since i was out of sacrifice spots there was nothing i could do when i HAD TO go into the next round with three completely useless units and 1 gimmick unit immediately ending my run) There are CONSTANT CONSTANT CONSTANT bugs & crashes, even ruining my first final boss run WHEN I WAS 1 TURN AWAY FROM WINNING They never added misclick protection and your cursor isn't your cursor, there's an in-game selector and that's what it's selecting with BUT IT DOESN'T FOLLOW YOUR CURSOR INSTANTLY SO IF YOU CLICK ON A SQUARE BUT THE IN-GAME SELECTOR HASN'T CAUGHT UP YET IT SENDS IT TO THAT SQUARE (AGAIN, THEY HAD TO ACTIVELY GO OUT OF THEIR WAY TO PROGRAM THIS IN TO SCREW YOU OVER)

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