

World of Unlit
MaxyDev · 2024 · FPS, Shooter, Exploration, Arena Shooter, Action
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About World of Unlit
- Fight your way through Unlit territory and destroy all the statues you find along your way.
- The unique and skill demanding movement is your best tool to complete your mission.
- Explore the world to expand your arsenal of weapons and tools.
- Melee weapons are good for an aggressive attack style.
- Using them effectively requires mastering the grappling hook.
- Firearms are good for precise attacks and less aggressive attack styles.
- There is a variety of firearms available. From handguns to snipers, you can choose the gun that fits your needs the best.
- Bows are for crazy people. You do the highest amount of damage while having the hardest time landing shots.
- A high skill is required to use bows effectively.
- Complete 8 hand crafted missions and challenge optional bosses.
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
Players praise the game's engaging movement mechanics, secret hunting, and weapon variety, with several noting it offers exceptional value at sale prices. However, common complaints include the lack of checkpoints forcing long replays, punishing difficulty with overpowered enemy aim, clunky controls (especially controller aiming on Steam Deck), poor tutorial and level design explanation, and the overall sense that the game feels unfinished. Most reviewers recommend it only at a significant discount to players specifically interested in movement-focused shooters.
Genuinely unfun. The dev tried, but damn the enemy AI feels trash to play against. The AI is too accurate and you start off with just a pistol that does no damage to the body. Good luck hitting a headshot while grappling at mach 5 (where you'll still get shot, just a little less), because it's either that or getting beamed by Chris Kyle incarnate. The trailer doesn't accurately show how stupid the AI is. Not to mention, you only have a peashooter pistol and sword (good luck getting close to anyone without dying immediately). The throw on the melee also feels piss weak. No hate to the dev, but I genuinely can't recommend this over other similar games. Your time and money is better spent on Neon White, Ultrakill, Doom (any) etc. Also, if you do ignore this warning, just know that it's MnK only. Controller feels horrible. May as well not have the option to play on gamepad.1 found this helpful
It’s a bit ♥♥♥♥ really
This game is insanely underrated. I got it on sale for two dollars that right there is silk song levels of value (okay, not that good, but I digress). There is a bit of story at the start but this game is about the gameplay well above anything else. The movement is crazy and there are tons of secrets and weapons to unlock and use. The game can get difficult at times but most of that can be solved by searching for better weapons. At its regular price I can only recommend it to people who are already fans of movement shooters but at its sale price it is absolutely insane.
Its a good game, a bit hard, some towers and enemies have insanely good aim. We can say that it is acceptable, it would be too trivial if you do not get shot and kill everybody in one go. My problem with the game is it has no checkpoints. Let me examine this problem. 1. In this game you do not have health problem, it almost fill up entire health bar after killing couple of enemies. 2. There is no problem about ammo etc or other consumables. So we may say putting check points might make the too easy however, since consumables and health is not a problem we can put some check points. Some maps are long and when you die at the end, you have to start from the very beginning which makes it a lot boring than it should be. Additional Notes: There is no help about finding the statues. Maybe after some time the can glow so we know where they are. There is no feedback when you get damage. Some Turrets are already aimed at you and hit you when you come to their range.
just feels clunky. controller aim assist is dumb and makes steamdeck unplayable. last level is impossible because enemies have no delay when shooting, and final achievemnts have no purpose and are time wastes
Decent game but very rough around the edges, gameplay is solid but the rest definitively could have used a bit more time in the oven. I'll leave the review as positive but do get it on a sale, and do expect it to be a bumpy ride. Most negative reviews seem to focus on how difficult and punishing the enemies are, and they are, to some extent, but not so much that it makes the experience miserable (Blood comes to mind, not even close as bad as the enemies in that game)... just take some time to adjust to how much health you have and how deadly their effective range is. Also helps that the healing ability is very spammable. My biggest issues are more odd level design choices in some areas, and how some mechanics are just not explained to you. I'll be vague to not spoil anything here, but let's say that you DON'T unlock any new upgrade or mechanic during the game, and what was once used to unlock secrets may end up locking progress in some later levels... which may cause confusion because you may disregard a path because you thought it was a secret, when it is actually the only correct path. Another odd choice is... some levels having some elaborate, labyrinthian dead-ends, speciall…
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