

Zero Orders Tactics
Pauloondra · 2024 · Strategy, Turn-Based Strategy, Pixel Graphics, Auto Battler, Turn-Based Tactics
PC
Very Positive91% · 89
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About Zero Orders Tactics
Changing terrain is your main weapon nowChanging units, is your sidearm very helpful tooYou are not a general - you are a GOD.
Forget traditional commands - here, your divine influence controls the tide of battle.
You are not a general - you are a GOD.
No need to bark orders at troops - instead, reshape the land itself: raise mountains, flood the valleys, and bend the battlefield to your will. Because you can.
Forget traditional commands - here, your divine influence controls the tide of battle.🛠 Gameplay Features:
- 100% Predictable Combat - No RNG. Plan everything in advance.
- Indirect Unit Control - Units move on their own, following fixed pathfinding rules.
- Terraform the Battlefield - Your powers let you reshape terrain and even alter unit classes.
- Roguelite Replayability - Build a unique deck of spells and units on every run. Unlock new heroes with different starting styles
DLC & expansions
🎁 Complete the collection
Base game + 2 of 2 DLC at today's best prices.
$14.77
to own everything
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
What looks like a very simple game, is actually a full-fleshed and deep tactics game with refreshing and innovative mechanics. I wont be spending more time with it on Steam, as i just discovered that theres an android version as well, but still dont regret buying the complete bundle and hope for a sequel in the future 😊2 found this helpful
Zero Orders Tactics approaches strategy from an angle that immediately makes it feel different from most games within the genre. Traditional tactical experiences usually put players in complete control of their armies, allowing them to issue commands, move units one by one, and carefully dictate every action across the battlefield. This game chooses a completely different path. Instead of acting as a military commander directly controlling troops, players take on a more indirect role where influence matters more than authority. The result is a strategy game that feels less like leading an army and more like manipulating the rules of a living battlefield. The most fascinating part of the game's structure is the decision to remove direct orders entirely. Soldiers and units act according to their own behaviors while the player changes the conditions around them. Rather than telling a warrior exactly where to move or who to attack, players alter terrain, adjust positioning, and create situations that encourage desired outcomes. This creates a very different style of thinking because victory no longer depends on controlling every individual movement. Instead, success comes from underst…1 found this helpful
great little game ! Unique concept.1 found this helpful
Deceptively good. Lots of variation and challenge. Only needs a pass on music and text to make it truly shine.1 found this helpful
A great game with almost perfect information..1 found this helpful
Too ♥♥♥♥♥♥♥♥ hard, I want an easy mode.1 found this helpful
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