

Zipple World 2: The Sweet Chaos
Alternative Dreams Studios · 2016 · Action, Indie, Casual
PC
7 user reviews43% · 7
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Screenshots
About Zipple World 2: The Sweet Chaos
The story of Zipple continues!
The frog warrior this time must save the companions of the village and bring them to the houses scattered in the playing field.
To pass each level you have to transport a certain number of frogs (scattered in the playfield) to the houses of the village. All that by running, jumping and killing enemies.
VERY IMPORTANT:
To move the "frogs-objectives" just double-click on a point to activate the direction "HERE"; then you have to drag these companions (with the label "SAVE ME!") into the houses of the village (label "HOME").
To catch the "magic boxes" just touch it to activate the elastic to the protagonist; then you have to drag these objects (with the label "TAKE") into the houses of the village (label "HOME").
The tents with label "DANGER" are the enemy bases.
There are various types of enemies of various species, and there are movable obstacles and bonuses falling from the sky. You can also kill enemies by jumping on them.
Features:
Enemies
Enemies follow the main character by moving and jumping.
There are four enemy types, with different characteristics and speed.
Obstacles
With advancing levels, obstacles will appear (rocks, etc.) which will hinder the progress of the protagonist.
These obstacles can be moved and placed wherever you want.
Bonuses are obstacles that can kill enemies with a magical aura.
Unlimited levels
The game is practically infinite, the number of levels is unlimited and therefore the real challenge is to gain as many points as possible to become a legend.
Multiple game modes
You can select various game options, including the camera, game difficulty levels, the number of enemies and their speed.
Full game statistics
The game saves the complete statistics of the game in progress, including the score, time played, enemies destroyed, blocks filled, jumps, levels completed, levels failed etc.
In this way, statistics lovers will have even more fun playing.
Full game rankings
The game will store up to 100 high scores with its partial statistics.
Full procedural generation, exploration and discovery
Each level is procedurally generated! Even the main character, enemies, blocks and everything are placed and constructed randomly. In this way, the game is always unpredictable and dynamics are always unknown.
Fight and strategy
In each level there are the bases from which the enemies will appear. These enemies will follow you to kill you. This way to overcome the levels you’ll also face fierce fighting from enemy waves.
Incremental difficulty
As the levels advance, they become ever larger and increasingly difficult mazes. The number of enemies and the number of blocks present and to save also increases.
In this way, advancement in the game becomes more difficult and challenging to become a legend!
The frog warrior this time must save the companions of the village and bring them to the houses scattered in the playing field.
To pass each level you have to transport a certain number of frogs (scattered in the playfield) to the houses of the village. All that by running, jumping and killing enemies.
VERY IMPORTANT:
To move the "frogs-objectives" just double-click on a point to activate the direction "HERE"; then you have to drag these companions (with the label "SAVE ME!") into the houses of the village (label "HOME").
To catch the "magic boxes" just touch it to activate the elastic to the protagonist; then you have to drag these objects (with the label "TAKE") into the houses of the village (label "HOME").
The tents with label "DANGER" are the enemy bases.
There are various types of enemies of various species, and there are movable obstacles and bonuses falling from the sky. You can also kill enemies by jumping on them.
Features:
Enemies
Enemies follow the main character by moving and jumping.
There are four enemy types, with different characteristics and speed.
Obstacles
With advancing levels, obstacles will appear (rocks, etc.) which will hinder the progress of the protagonist.
These obstacles can be moved and placed wherever you want.
Bonuses are obstacles that can kill enemies with a magical aura.
Unlimited levels
The game is practically infinite, the number of levels is unlimited and therefore the real challenge is to gain as many points as possible to become a legend.
Multiple game modes
You can select various game options, including the camera, game difficulty levels, the number of enemies and their speed.
Full game statistics
The game saves the complete statistics of the game in progress, including the score, time played, enemies destroyed, blocks filled, jumps, levels completed, levels failed etc.
In this way, statistics lovers will have even more fun playing.
Full game rankings
The game will store up to 100 high scores with its partial statistics.
Full procedural generation, exploration and discovery
Each level is procedurally generated! Even the main character, enemies, blocks and everything are placed and constructed randomly. In this way, the game is always unpredictable and dynamics are always unknown.
Fight and strategy
In each level there are the bases from which the enemies will appear. These enemies will follow you to kill you. This way to overcome the levels you’ll also face fierce fighting from enemy waves.
Incremental difficulty
As the levels advance, they become ever larger and increasingly difficult mazes. The number of enemies and the number of blocks present and to save also increases.
In this way, advancement in the game becomes more difficult and challenging to become a legend!
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
Zipple World 2: The Sweet Chaos is a really badly made 3D rendered 2D top down brawler/action game where you're supposed to run around, shoot enemies, collect frogs and return them to your home base. The implementation here is deplorably bad resulting in a poor idea for a game turning into a terrible gaming experience. From a technical perspective, the game doesn't meet basic minimum requirements that most PC gamers expect as standard. The game features lazy low-polygon "retro" assets, making this look like a barely functional 3D game from the mid 2000s. It's unclear why the developers weren't able to arrange high quality, high polygon count contemporary assets for the game, and also irrelevant... what matters is that this looks bad as a result of their decisions, a compromise PC gamers shouldn't have to put up with. The controls and game handling are notably very clunky and unsmooth here. It's janky and unsatisfying to play... and any experienced gamer will tell you, the handling, responsiveness and general gameplay feel of the control scheme must be well polished for this kind of game to succeed. Unfortunately, this is something the developer seems to have phoned in, with …2 found this helpful
Funny game1 found this helpful
Would be okay if not for the fact that it's extremely repetitive. You are just killing enemies to get items, bringing them to frogs and then directing the frogs to the home base. Rinse and repeat several hundred times with nothing new learned or gained. Also, you're basically invincible if you never stop moving, so there's little to no challenge.
Những Cô Cậu Ếch Và Sự Hỗn Loạn Ngọt Ngào
https://youtu.be/NMuTLoChXVE Roughly considerable as a game, the goals and mechanics are unclear and unrewarding.
Poor hallucinogenic graphics, earrape music crap, and boring move these frogs from here to there gameplay - whoever developed this was as high on acid as the bipedal frogs that appear on the game. 3/10.
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